Commercial opportunities

Discussion and feedback on Construct 2

Post » Wed Aug 22, 2012 8:04 pm

Hey all, now that r100 is out, what does the future hold in terms of making money with our games? Will Steam be an option for desktop games? Mac app store?
Mobile: iAds, in-app purchases, Game Center etc.
Or are all of these features far into the future? If so, Construct2 is nothing more than a toy (to me).
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Post » Wed Aug 22, 2012 8:09 pm

These should all be an option.
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Post » Wed Aug 22, 2012 8:17 pm

Oh of course, it would be nice to know if or when these will be a valid option though. I know there's a lot to iron out before any of these features become a primary focus, but really, it's very hard to compete when we have limited, buggy exporters that are pretty dependant on third party developers (all with their own hidden costs).
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Post » Wed Aug 22, 2012 8:50 pm

I know Appmobi may have hidden costs.
Awesomium does not, so long as you make <$100 000/year.
Cocoonjs have not developed their pricing yet, as far as I know.
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Post » Wed Aug 22, 2012 9:06 pm

I'm curious about AppMobi may have hidden costs
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Post » Wed Aug 22, 2012 9:12 pm

Great, so for true commercial potential, we've to rely on third parties? And people complain about GameMaker: Studio's pricing? Lol!
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Post » Wed Aug 22, 2012 10:45 pm

@niallobrien: it's either rely on third parties or not having the feature at all, since there isn't enough manpower to do everything the community wants. I wouldn't like Ashley to waste his time making an android exporter when he could be improving construct's core (like he just did with webGL effects).
That's what made me move away from MMF - they keep focusing 100% on exporters and forget that their core product needs a ton of work.

Besides, you knew what you were signing up to. Isn't HTML5 a "third party" technology after all? I mean, we already have to wait for chrome, firefox, internet explorer, safari, iOS, android, windows 8, graphic card manufacturers, the w3c...Fimbul2012-08-22 22:48:31
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Post » Wed Aug 22, 2012 10:53 pm

[QUOTE=Joannesalfa] I'm curious about AppMobi may have hidden costs[/QUOTE]

This.
Someone care to elaborate?
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Post » Fri Aug 24, 2012 12:12 pm

From looking at AppMobi's pricing scheme...so long as your game is free, then there won't be any problems. But if you want to release a commercial game...
So basically, you're screwed either way. Stencyl might be a better option for some...
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Post » Fri Aug 24, 2012 12:18 pm

I think with appmobi the hidden costs come rolled into their cloud services. As far as I understand this is where they are making or trying to make money.
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