Commercial opportunities

Discussion and feedback on Construct 2

Post » Fri Aug 24, 2012 12:18 pm

I think with appmobi the hidden costs come rolled into their cloud services. As far as I understand this is where they are making or trying to make money.
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Post » Fri Aug 24, 2012 1:24 pm

Is there something you think is deceptive about appMobi's pricing scheme? As it appears to me, they are completely open about what they charge. See this:
http://www.appmobi.com/?q=node/272
They also guarantee "developers will never be charged more than their monetized apps are making".
Scirra Founder
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Post » Sun Oct 21, 2012 2:14 pm

[QUOTE=sqiddster] I know Appmobi may have hidden costs.
Awesomium does not, so long as you make <$100 000/year.
Cocoonjs have not developed their pricing yet, as far as I know.[/QUOTE]

can construct 2 be esported to awesomium?
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Post » Sun Oct 21, 2012 9:03 pm

yes the latest version of c2 can directly export to desktop exe through Awesomium
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Post » Thu Jan 10, 2013 7:02 pm

Sorry for the bump, been a while since i was here.
@Ashley How does construct fair these days for making commercial games?
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Post » Thu Jan 10, 2013 7:07 pm

@niallobrien - good timing, they just released a new beta with support for node webkit, which performs better than awesomium and exports to exe and OS X, and hopefully Linux support will be added as well.
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Post » Thu Jan 10, 2013 11:04 pm

Appmobi only starts charging you money after you have over 10,000 users. and then its only on everyone from 100001 on wards, so you get 10,000 for free basically.

As for steam, you can already submit games to steam, but right now you can't add any steam API features because that isnt integrated into C2 yet. i imagine it will be now that it got approved on steam greenlight.
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