Community Collab Game Project

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Post » Fri May 22, 2009 2:05 pm

If this is the wrong section to put this in, feel free to move it.

Now, I've raised the idea in the chat, and people have agreed it's a pretty cool idea, actually executing it will be a problem, however.

Basically, it's a collaborative project to create a game to show off the capabilities of Construct, hopefully getting some attention and good publicity for it. Deadeye, however, pointed out that team efforts have a tendency to fail spectacularlly, and I'd rather not see that happen.

So, who thinks this is a good idea, and who would like to help out on such a project?
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Post » Fri May 22, 2009 2:12 pm

[quote="Candescence":3vv6y7iu]If this is the wrong section to put this in, feel free to move it.

Now, I've raised the idea in the chat, and people have agreed it's a pretty cool idea, actually executing it will be a problem, however.

Basically, it's a collaborative project to create a game to show off the capabilities of Construct, hopefully getting some attention and good publicity for it. Deadeye, however, pointed out that team efforts have a tendency to fail spectacularlly, and I'd rather not see that happen.

So, who thinks this is a good idea, and who would like to help out on such a project?[/quote:3vv6y7iu]

That's the n time i would witness the massive fail. It will not work. Sorry
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Post » Fri May 22, 2009 2:44 pm

Ok I guess Smeggy's out. lol

Any way, what kind of game, how big, etc?
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Post » Fri May 22, 2009 7:36 pm

I'd go for it only if we manage to define clear roles and responsabilities, a short and clear design doc and a timeline with milestones.
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Post » Fri May 22, 2009 8:00 pm

It should defiantly be something that shows all of Constructs abilities.
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Post » Fri May 22, 2009 8:03 pm

Just don't show all of Construct's abilities all at once :P
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Post » Fri May 22, 2009 10:33 pm

I was thinking a Star Control 2-ish melee like game would be a good community project where everyone makes a ship and it's dynamic (not fixed, pickable from a predefined fleet), support 2-4 simultaneous players.
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Post » Sat May 23, 2009 2:47 am

[quote]Star Control 2-ish melee[/quote

Bumper space ships?
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Post » Sat May 23, 2009 4:22 am

Well, I DO have a game concept that was originally supposed to be for a 3D game, but I suppose could work just as well as a 2D game...

Edit: And, after what Deadeye said, I feel like a twit. I suppose it wasn't quite suitable after all, nevermind.
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Post » Sat May 23, 2009 6:01 am

I'm sorry, Candescence, I mean you no disrespect but this is exactly the sort of thing I was afraid of. It's the Zybourne Clock all over again. The proposed story and plot is much too convoluted, there is nothing concrete... just vague summaries that are weakly connected at best. The themes as well are rather cliched and the treatment has a decidely fanfiction feel to it.

The idea of a "Brawling RPG Platformer that has aspects of every genre ever" is quite frankly much too ambitious, bordering on ludicrous. It's just not a realistic goal.

The level of detail you're looking for would push this into a couple years of development time. Construct 2 will be out by then, so the idea that this would be a project to show off Construct is pretty much out the window.

Furthermore, this seems less a vehicle to showcase Construct's capabilities and more to show your ideas for stories and characters.

If a realistic group project is going to happen, the themes and stories are going to have to be simple and straightforward. Think more arcade action than RPG action. Sure, it can look good and showcase Construct's features, but it doesn't have to be the Godfather of RPG games. You can show bone animation, shaders, texture distortion, physics, etc. without time-bendingly convoluted plots about teenagers who have dreams of mystical artifacts and whatever else.

Just my two cents, I'm trying to be as real as possible here and again I mean no disrespect. It's going to be a lot easier just making an action game with a simple story (that is, if you even need any story at all).
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