compare frame

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Post » Fri Dec 16, 2011 8:38 am

I've tried a few way but still dont figure it out
how to the "compare frame" work
the condition can only choice comparison and number
what if I need to choice an animation with specified frame

for example..
I want to create another objects if player attack animation in frame 5 to 7, which work like hit-box trigger
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Post » Fri Dec 16, 2011 8:52 am

Comparing frames when an animation is playing may not work well, there is a chance that frames may be skipped if the game lags.

Might try the system wait action, like if animation attack is playing, trigger once, wait n seconds... do stuff.
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Post » Fri Dec 16, 2011 9:22 am

cool! it's seems work to me

jamrisso2011-12-16 09:22:38
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