Here's what I need to do:
If you look at the image, you'll see I have a bunch of instances of a tile. Each tile has 3 variables. What I'm having trouble figuring out, is how to compare the variables of two neighboring tiles, and if they match add a point to the score of my game.
So, what I want is: if v1yellow = v1blue, or if v2yellow = v2blue, add a point. But NOT if v1yellow = v1purple, because they are too far away from each other. It would be nice to say "if a tile is x distance away from another tile, and the V1's or V2's match, add a point" but I'm not sure how to do that in construct2...