Competition: Pong Race!

Discussion and feedback on Construct 2

Post » Tue Nov 26, 2013 2:08 pm

[QUOTE=sqiddster] I'd perhaps change the rules slightly - you mentioned that the game should be played by only one player. In such cases, most of the dev time would go towards creating a fair AI for the other player, but AI fairness is rather hard to measure.

It would probably be better if the Pong game was made for 2 players.[/QUOTE]

With an eye on pong's simplicity, and this contest being related to speed, perhaps there lies the challenge ^_^
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Post » Tue Nov 26, 2013 3:35 pm

21 Minutes. Sorry I didn't add some awesome music I just managed to get this done right before school and now need to go (Oops. I'm late!) Good luck to everyone else.

Edit: CapxEncryptedCow2013-11-27 02:02:17
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Post » Tue Nov 26, 2013 4:47 pm

[QUOTE=EncryptedCow] 21 Minutes. Sorry I didn't add some awesome music I just managed to get this done right before school and now need to go (Oops. I'm late!) Good luck to everyone else.[/QUOTE]

   thanks for the video, that was the first time I noticed the collision polygon button.   
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Post » Tue Nov 26, 2013 6:03 pm

@lennaert
Does this mean that i win?

Also, sorry for breaking your game...Stiivais2013-11-26 18:04:16
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Post » Tue Nov 26, 2013 6:25 pm

[[email protected]] @lennaert
Does this mean that i win?

Also, sorry for breaking your game...[/QUOTE]

sounds more like I'm less eligible to win rofl

Or, tbh, it looks like a slick move by the computer player, seeing as you were on a winning streak.lennaert2013-11-26 18:26:27
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Post » Tue Nov 26, 2013 7:02 pm

@EncryptedCow

Nice! Do you have a capx?
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Nov 26, 2013 7:33 pm

@AnD4D completely forgot to put the capx up. I'll do that as soon as I get home.
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Post » Wed Nov 27, 2013 6:02 am

Guys, i do not intend to participate in this competition (mostly because i don't believe that you can produce something worthwhile in ~20 minutes), but i wanted to make a pong game, so i made one either way.

So, here is the game:



The features implemented/working are:
a fully functional menu (mouse controls)
adjustable A.I. difficulty
adjustable game duration
adjustable detail level for graphical effects
toggleable sound effects and music
a simplistic menu background music
your typical pong gameplay based on the physics behaviour
keyboard controls (arrow keys)
gameplay speeds up the longer you play
if the ball is moving too slow horizontally, it gets a boost
a short delay after the ball resets, before it starts moving
messages for both win and lose states, a shortcut back to menu
a nice 8-bit soundtrack and fitting sound effects

You can test it here:
https://dl.dropboxusercontent.com/u/80437109/PONG/index.html
*please note that i disabled webgl for this version

You can also download the .capx here:
https://dl.dropboxusercontent.com/u/80437109/PONG/PONG.capx

I originally planned to have an advanced A.I., which would predict the trajectory of the ball when it is moving towards the right side, however i lost my patience after losing track of different variables (cos this, sin that, no one even invited tg) and screwing up the algorithms.
Also, i know very well that many of the events could have been merged together and families or whatever could have been used as well, but i just wanted to see this thing work, not be the most optimized game ever made.Stiivais2013-11-27 07:01:36
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Post » Wed Nov 27, 2013 6:33 am

@Stiivais The only issue I came across is the game didn't reset when i wanted to play again. It just dropped me back into the same lose game scenario with the "All Your Pong Belong To Us" and audio stopped working. But the first game played great.
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Post » Wed Nov 27, 2013 6:42 am

Fixing it as we speak; WE MUST RECLAIM THE PONGS!
Edit: Problem fixed, .capx and the actual game updates.
Who could have imagined that global variables actually are global??? Stiivais2013-11-27 07:01:16
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