Compiling - Spritesheet causing seams

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Post » Fri Nov 08, 2013 12:53 pm

When I tile my sprites together, there'll be seams around the sprite edges. It doesn't happen in preview mode, only happens after exporting.
I've tried pixel rounding, point sampling and letterbox integer scale. Nothing seems to properly. They just reduce the seams, but there are still random visible lines in the background.


My sprites are all 512x512 so in older C2 versions they don't get packed into sprite sheets and everything's pixel perfect. This problem came up after the 2048x2048 and 1024x1024 sprite sheet implementation.


Is there anyway I can prevent my animation frames from packing into sprite sheets? Or any other ways to solve this?

Thanks in advanced.
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Post » Fri Nov 08, 2013 12:57 pm

Closing, please don't double-post.
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