Completely Bewildering Line of Sight Stuff

For questions about using Classic.

Post » Wed Jul 14, 2010 9:45 pm

Aha!

After some additional experimentation, I was able to finally remove the bug - by toggling off the event setting line of sight for enemies to be blocked by walls!

I have no idea why this should be the case, but it appears that the line of sight bug is somehow dependent on this event as well:

[code:1opfyid9]System: 1Start of layout
> EnemyAdd LOS obstacle Wall 0
[/code:1opfyid9]

As the bug occurs with only these two events, it probably doesn't involve any others.
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Post » Wed Jul 14, 2010 10:57 pm

For the sake of completeness, I've uploaded a bug report, including what additional information I've been able to discern and a .cap: http://sourceforge.net/tracker/?func=de ... id=1003219
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Post » Sun Jul 18, 2010 10:04 pm

i think i figured this out
I was searching for family crash on the bug tracker

and your problem reminded me of mine
try replacing the events so it doesn't use families
then remove the enemy family altogether

it stopped crashing for me
my own crash on my own project had to do with sprite overlapping checks, but removing families from the project fixed the crash. I don't think it has to do with line of sight at all
Spriter Dev
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Post » Wed Aug 04, 2010 10:34 pm

So, basically, families are just useless?
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