Complex adventure games

Discussion and feedback on Construct 2

Post » Wed Apr 02, 2014 6:43 pm

Hi Guys, I am new on this forum and I have never used Construct 2 yet and before it happens I would like to know a few things:

- Did anybody use Construct 2 for complex adventure game? Something like point&click adventures?
- Does Construct 2 support most of the platforms? PC, Mac, Ios, Xbox, PS, Android, W8 tablets etc.
- Is it possible to create such a things like: Layers, parallax, perspective scaling, text with audio dialogs, complex story telling, lots of puzzles etc
- Does Construct 2 has some nice looking shaders like: water (any liquids thickness), fire, particle effects, bloom, depth of field...
- Post productions? like: brightness/contrast and hue/saturation transitions
- What about lighting and raycasting shadows (if its just 2D engine)
- How does it work with hires images? 2048x1536 or 8190x1536 (scrolling image)

Thanks you for answers
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Post » Thu Apr 03, 2014 5:05 am

Is a 2d engine, but you can download and test free.
Have webgl effects (water...) have particles etc...
no big textures (are limited by some hardware) but you can use tiles
but better you can download
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Post » Thu Apr 03, 2014 6:37 am

Yes. But it is limited by your ability to use the tool. And your ability is only acquired by actually mastering the software.

I have seen some super advanced/complex point&click adventure games with waterfalls, wind blowing in trees, puzzles etc.
But it took a considerable amount of time, and skill to make.

But no matter what engine (some engines better geared for point&click) will take time to learn, and develop.

No matter what engine, you won't be able to make a fully fledged game on their free versions, if they have free versions. At least C2 allows you a lot of room to explore, try out. 100 events is a lot.

Understand one thing. What you trying to do is hard. It is complex. It will take time (lots of it) and probably cost a lot for assets, tools etc.

All the complex, worth while adventure (point&click) games I've seen took over a year to make. Most almost 2 years.
Nice list of engines.
Personal choice: Unity3d, Construct2, gamemaker, and in your case (ADVENTURE GAME STUDIO, VISIONAIRE ADVENTURE STUDIO, other point-click adventure engines[big list])
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Thu Apr 03, 2014 8:10 am

If you're starting from scratch, I honestly wouldn't recommend Construct. I'm working on a first-person adventure game in C2 at the moment and the only reason why I decided to use that instead of Visionaire, is because I'm already familiar with Construct (and I already own it, obviously).

Starting from the beginning you'll have to learn whichever tool you choose - C2 is far more flexible overall, but Visionaire will allow you to get a point-and-click game up and running much more quickly. In particular, I think beginners to C2 will struggle greatly with creating a dialogue system, and inventory management isn't difficult, but does require a decent knowledge of the software.
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Post » Thu Apr 03, 2014 8:17 am

Also, the Wintermute engine is a good choice for 2d,2.5d or 3d point and click games, and it's free.
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Apr 03, 2014 1:58 pm

Thank you guys a lot for your help! I am appreciated...
I will definitely try Wintermute engine, because its free and made for adventure games with 3D characters.
BTW, if somebody would like to join me to make a demo version of my adventure game, you are more than welcome :)
because I am artist.
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Post » Thu Apr 03, 2014 4:19 pm

Don't forget, the engine needs to be capable to exporting to where you want the game. It's no use creating something you can't export to Kong, if that's where you wish to have your game.
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Post » Thu Apr 03, 2014 5:41 pm

@paprik123456 I am a programmer and have my own game engine in c++
if you need a programmer contact me privately
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Post » Thu Apr 03, 2014 6:01 pm

Thanks bjadams, they locked my PM till I have 500 something... so you can contact me on skype patrik3dspacek
email cannot be post as well... uh, so limited here :/
thanks
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Post » Thu Apr 03, 2014 8:56 pm

added u on skype
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