Complex AI?

For questions about using Classic.

Post » Thu Mar 24, 2011 5:22 am

I'm just wondering, is Construct able to support the creation of a complex AI for computer players? For example, the computer player can dodge/avoid objects while performing various tasks?

EDIT: Also, how does one set a specific pathing for an object's movement?
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Post » Thu Mar 24, 2011 6:56 am

construct can do whatever you want him to do.The limit is your knowledge

for the specific path,i think there is a plugin for it...somewhere...
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Post » Thu Mar 24, 2011 10:56 am

I don't know man, it's just seems there are some restrictions to what i can do so far as i can see, without having to resort to custom scripting/plugins.
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Post » Thu Mar 24, 2011 12:24 pm

[quote="Kildare":28nmvh6a]I don't know man, it's just seems there are some restrictions to what i can do so far as i can see, without having to resort to custom scripting/plugins.[/quote:28nmvh6a]

Such as?
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