Concave Jump thru ?

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Post » Wed Aug 01, 2012 2:39 pm

Hello, I don't know if it's actually a bug or a limitation but i have found nothing here about it : Jump-thru behavior doesn't seem to handle concave collisions (solid behavior does). Sometimes my platform objects fall into the jump-thru object...

Is this a limitation or a bug that can be fixed ? If it is a limitation, is there any known workaround ? (other than slice my objet into several convex objects )
Thx
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Post » Wed Aug 01, 2012 6:03 pm

Please see how to report bugs - can you share a .capx?
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Post » Wed Aug 01, 2012 8:03 pm

Sorry...
you can test the scene here
or
download source

This is juste a simple scene with a concave object with jump-thru behavior and a platform.
The platform character falls into the jump-thru object on the left. (no problem with the same shape with solid behavior on the right).
I'm using last version of chrome (21.0.1180.60 m), windows 7 x64, geforce 8800gts (nvidia 301.42 drivers)

mammouth312012-08-01 20:07:06
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Post » Thu Aug 16, 2012 7:47 pm

Sorry, this is by design. Certain games want the character to walk through square jump-thrus, and this means some level of steepness has to be considered a wall which the player walks through. You should just use solids for this kind of thing.Ashley2012-08-16 19:48:09
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