I hope this is the right place for this, lemme know if it is not and I will scram. = )
(Pardon if this introduction is a wee bit long, I have no slept in a while and may ramble)
I've been working on this game for quite a while now. It began as a Turn-based RPG made in RPGMaker XP(three months work went into a playable demo), then moved to VXAce, where I quickly realized it was not exactly the engine but the genre that was the issue. It is not a turn-based RPG.
It is an action game.
So, moved my idea to more of an isometric Zelda style and Construct. Oh, but iso is a pain in the butt and this is my first project, all alone. Well, mostly. I do have the skills of a very talented composer working with me. Which means an original soundtrack, and this is amazing in it's own right. Especially considering he asked me to work on it, based solely on the story. That was a motivation booster, certainly. ^.-
To make matters a bit easier on myself, I switched to side-scrolling platformer. They were always a favorite anyway, and less directions are easier on the animation side.
Now that you know the brief of -how- I came to this lovely forum, here is what I have of the game to share.
For a quick low-down of the game's premise -
2D action RPG side-scroller about a little mage girl, aided by her enchanted dolls, on a quest to find her big brother.
For a little more;
Behind a small cottage, at the heart of a tiny village, a little girl is practicing her fire spells. Her mother has told her time and again not to do so near the trees. She can never find a spot without trees, and she really needs to practice...
Her brother has been missing for some time. He was sent on some important quest long ago. Missed her birthday this year. She's been dying to show him the new spell she learned to cast on her teddy..
But that's not important now. What's important is that everyone seems to have forgotten about her big brother.
Her father keeps teaching his magery at the local Academy. Leaves every day, kisses her and mother goodbye and drones on about proper rune structure and how important annunciation is to spell-weaving.
The neighbors, with their strange thumbed cat that walks on two legs, have stopped coming by to offer sympathies. And candied apples.
Only she and mother keep vigil every night at the gate. They watch. They wait. They care.
But she's had enough watching. Enough waiting.
If no one finds big brother, who will stop the monsters from attacking? Who will go to the big city and ask for help? Who will pat her on the head and tell her she's a good little magical girl? - Mother has asked she not call herself that, but "magician" just sounds so...boring.
No. She is a Magical Girl and she will save the wo- err Village. Yes, village.
If they wont go do it. She will. She'll find her brother and help him get to the big city. If she can't find him, she'll go to the city. Father says no one can resist her pout. The Elite Mages are bound to give their sympathies to a sweet little girl..if she has round enough eyes and pouts loud enough. Right?
Right. Besides, if they don't listen she could just sic her teddy on them. She has been getting better at getting him to attack things. Even if it's only the cat...and he only runs after it and falls on it's tail.
She can do this. She is a Magical Girl. She can do anything.
Mock-ups and Concepts
Nini's Home, she's up in her room at the top left there.
Outside the house, and a shot of the current HUD design
Current Menu design, background is old mock-up of iso veiw
Work in Progress walk cycle for Nini
More Art and Updates can be found here; Only Imaginary
That was quite a bit, but hopefully enough to explain why I'm here. This is also my first post, so I suppose a proper, "Hello" is in order. Hello, everyone! I am Dyre, and I want to make games. ^.^
If you have any questions about this one, ask away. I have everything all figured out for it, just a matter of getting the look down and everything in the engine and playable.
Please check out that XP Demo if you'd like a look at the dialogue and story, as most of that will remain unchanged.
This is the first of, hopefully, many games. I have a lot of little ideas floating around that I'd like to make a reality. Also, a wonderful husband with his own ideas who is learning to program. Eventually we'll be making games together. For now, I need to make sure I am up for it. And you guys seem like pretty awesome people, hope you don't mind if I stick around to learn some new things. ^.-