Concepts and Mock-ups

Post your Construct-made creations!

Post » Tue May 21, 2013 2:02 am

More Mario clone with a little extra. Enemies are defeated by hopping on them or shooting them with a gumball (when available).

Instead of breaking blocks for coins (gum bits), enemies drop them when defeated.

Chests will contain power-ups, but they're still temporary (in that damage removes them).

The sprite in the mock-up is the tiny, default version. She has a bigger version and a "Magic Gumball" version (like Mario's fireball). I also need to work out what to use as the Invincibility Star.

The plan is to just have four levels, fairly short, mini-boss in one and a big boss at the end of the last.
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Post » Wed May 22, 2013 12:38 am

@Dyre

nicezz

maybe onde o this games cam inspire you with some design direction(not for the quite for the platformer thou...)

just in case you go back to your first project idea, hope it give some kind of "insight"

youtube video links:

Panic in Nakayoshi World
Magic Knight Rayearth
LaTale
Princess Crown
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Post » Wed May 22, 2013 6:00 am

Thanks. ^.-

Oh, the first project is one of two big ones I want to make someday. They will not be going anywhere, I am going to get to them. =)

The others are build-up, as I keep over-complicating everything and then I realize I can't actually do this right now.

Even the Mario clone is proving a bit much because I had to go and make big sprites and now it's taking too long to make them - and as mentioned they are too big. Resizing and figuring out the proper size for collision is proving a pain in my butt. ><

----------

I have not seen any of those games, and they look pretty neat. I'll look into them. My main inspiration for Oh, Brother is Zelda and Metroid though (for gameplay/exploration). Fortune Summoners has greatly inspired the visuals and tone, as it's one of few side-scrolling RPGs I've found that has real towns to explore (and stars little girls).

My issues are mainly that I do not have the skills to make it yet. I have the story, most of the quests, items/upgrades/enemies, etc. worked out and written down. A bit of concept art is done too (including menu mock-ups), but I can't really get into making it as it's just too big for me right now.

I did make a small demo in RMXP, for when I was going to try it as a turn-based RPG. It's outdated now, but the story and dialogue are still fairly accurate. As are the number of side-quests and how much the townsfolk have to say. Everyone has a name and personality and they know Nini as it's her hometown (and her parents are the leaders of it). Ramble,ramble, sorry. >< The link for it is still in the main post of this thread if you want to check it out.

To show how much Nini is always in my head - I keep redesigning her, but these are likely to stick.

Her costumes -


And a prettied up one of her main costume -
Dyre2013-05-22 06:04:28
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Post » Thu May 23, 2013 9:51 pm

@Dyre
this is really good
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Post » Fri May 24, 2013 6:34 am

Thank you =)

Anytime I get stuck on something I end up drawing Nini, so I have quite a few little sketches of her lying around. ><
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Post » Fri Sep 20, 2013 11:05 pm

Is it okay to revive my own thread? I hope so, because I forgot about it and I actually finished a project and am working on another one - so if anyone is still following this thread.

https://dl.dropboxusercontent.com/u/57993819/Bun%20Escape.exe





I finished the little vertical platformer.

Now I am working on Glimmer again, but with a new style and using Construct 2.




Glimmer is about a little girl made of light in a world of shadow. The goal of each level is to collect a ball of light that will extend her personal glow.

There's not much of a story, but I plan to add some still picture cutscenes for what there is.

Shooting for Halloween release.

I hope no one minds how slow I am to update this, I tend to only post to my tumblr or AGDG threads. As I -am- using Construct, however, I should post here more. ><
Dyre2013-09-20 23:07:58
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Post » Sat Sep 21, 2013 4:42 am

Awesome! Your game looks great
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon Sep 23, 2013 4:08 am

Thank you. =D
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Post » Wed Oct 23, 2013 12:54 am

If you're still interested, I would like to work with you I'm currently developing a game and already have an another project on hand and would like someone to step one as an artist, since you're also coming from C2 we could brainstorm together, never saw a polished animu type game in mobile, if you're interested talk to me here.


Cheers,

soohtomi@gmail.com
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Post » Tue Oct 29, 2013 5:30 am

Sorry, I'm not interested in working on a team. I have too many projects of my own to get through right now.

Good luck finding someone though. ^.-
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