Concerns from a "Serious" developer

Post » Mon Apr 03, 2017 11:18 pm

I have actually read every single post now which took me a while :P

So before they close this thread I want to make a comment.

I agree with the OP and totally share @NotionGames concerns. I was happily using C2 for making my games and everything went so well. So I kept working and working for months. Then when it was time to publish I realized that the exporting of the game was the hardest part. First mobile and all the 3rd party wrappers and then desktop and steam integration.

I had to do tons of workarounds. Testing almost every available NWjs version to find one that worked on most systems at least and luckily got a lot of help from @Mad_Spy who helped me out a ton and even developed a fantastic steam plugin that works great. And when I finally had my game up and running on Steam I got the opportunity to publish on xbox one. Microsoft was very helpful and helped me set it all up and sent dev kits and everything. But after a lot of hard work they came to the conclusion that is was not possible to release a C2 game on xbox one.

This was pretty hard to hear as I've always thought that it was possible and the games main target was xbox one. So finally had to give up on it and I was pretty heart broken at that point :P

However, now it actually seems like it will be possible to publish my game on xbox one and Microsoft have contacted me again and informed me that they are working on it. So hopefully this will work out and C2 actually will have a working console export as advertised. So Ashley has actually listened and is doing something about it which is really great. And will include these changes regarding xbox one to C2 and not only C3 which is fantastic to hear.

So in the end. Thanks to C2 I was able to step into the world of game development and for that I'm super thankful. The event system is super easy to use and even if I at this point can work pretty fast in unity as well it will never be near as fluid and fast as c2 development is.

I have hopes for C3 even though I really don't like to work in the browser. I just don't trust the browser and all the errors that it is currently throwing at the beta testers. But hopefully it will improve a lot. So if they manage to make C3 stable and make the exporting part of the development a less of a hassle with tons of workarounds then I'll happily pay for my business license in C3 and stick to it for my 2d projects.

However, if the exporting problems remains then I'll sadly have to switch engine as well.

But for now I don't jump into any conclusions and will wait and see what C3 brings to the table.
Last edited by Anonnymitet on Mon Apr 03, 2017 11:47 pm, edited 1 time in total.
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Post » Mon Apr 03, 2017 11:43 pm

NotionGames wrote:I think the post did what it needed to do and now it's pretty much overkill.

They have heard the woes coming from commercial devs and they have responded.
Thanks @Tom and @Ashley
We all appreciate your efforts and I look forward to testing out Construct 3

Yes, and for the most part, I agree with you and a few others in this thread. I know how it feels to invest so much time and money into a product that you don't want "cut your losses" and run to another product...just for that small glimmer of hope that things will change. Sometimes it's hard to make that decision because you're uncertain if the choice you make will be the right one. I commend you for your thoughtful and rational post expressing these concerns that many others are feeling as well. I have been doing dev work in other engines for a long time. C2 started out as a toy for me and I eventually decided to push it to its limits to see what it could do for more serious projects. I totally get where you're coming from. But I also know that I can't be reliant on just one product. Personally, I want to give Scirra a chance to prove they're right in the long-run. Until then, I'll just have to wait and see. (and be a suck up! Lol!)

@lamar
I've got news for you, young man, ...there's a list of talented, skilled, and mature members in this forum that I would GLADLY take advice from.
Sorry to break it to ya, sonny. You're not on that list. Adios!
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Post » Tue Apr 04, 2017 12:17 am

These are just the bugs in C3 the first week with no features and only 40 events to work with and not counting the 127 bugs Ashley closed.

So good luck with that!

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Post » Tue Apr 04, 2017 1:08 am

Obviously there will be bugs on the first days of release. The whole point of a beta is for bugs like this to surface and be dealt with.
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Post » Tue Apr 04, 2017 1:18 am

Davioware wrote:Obviously there will be bugs on the first days of release. The whole point of a beta is for bugs like this to surface and be dealt with.


Oh really?

Well if that is the case C2 should be bug free after 5 years right?

Visited the C2 bug section lately?

bugs_f151
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Post » Tue Apr 04, 2017 2:09 am

lamar wrote:
Davioware wrote:Obviously there will be bugs on the first days of release. The whole point of a beta is for bugs like this to surface and be dealt with.


Oh really?

Well if that is the case C2 should be bug free after 5 years right?

Visited the C2 bug section lately?

bugs_f151


Ha!
Most of those would be called "features" in Construct Classic.
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Post » Tue Apr 04, 2017 5:01 am

lamar wrote:
Davioware wrote:Obviously there will be bugs on the first days of release. The whole point of a beta is for bugs like this to surface and be dealt with.


Oh really?

Well if that is the case C2 should be bug free after 5 years right?

Visited the C2 bug section lately?

bugs_f151



Didn't you finally want to leave the good people here alone?
@Tom we really need a Block function in the new forums.
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Post » Tue Apr 04, 2017 5:42 am

5Type wrote:Didn't you finally want to leave the good people here alone?
@Tom we really need a Block function in the new forums.


But how would a block function work?

Does the owner of a thread have the ability to block someone from posting in their thread?

Does it just hide the other users' posts from you? Or have a button to see it when you want to know what they said?

Does it stop them from being able to reply to you / quote you / tag you?

Being able to choose what information to see or ignore is yet another reason why arguments start, I don't think it would make things better.

However, for hateful posts you can surely report them.

Whatever I, and other developers here, may have said about Construct. It doesn't mean that Scirra's team isn't working hard, just maybe not towards the outcome that we would like (again, I'd like for Scirra to take a stance on that moving forward with C3) and the mods are also great at responding quickly.

Construct has a great community, these arguments are growing pains as Construct morphs into its next evolution. Right now, to me, it's looking like it's going more the way of "Scratch" with hobbyists and web and educators having the best time with it, and some mobile/"light console" as optional bonus features.

If Scirra advertised the tool that way, I would never have a problem with it, although I would see partially missed potential for console export from Construct's awesome editor, that's just personal opinion.

At the same time, threads like these serve as a "canary in the coal mine" for other developers, so they know when it's time to move on from their prototypes and free games to other engines if they seek commercial and console content (or to let them know if they even have to change engines at all, which currently the consensus from showcased and other "serious" devs seems to be: yes)
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Tue Apr 04, 2017 7:32 am

FYI - This forum does have a Block function. If you go into your User Control Panel, you'll see a section called Friends & Foes.
Just add someone's name to the Foes list and their posts will disappear. You can still see that they posted though (with a link to click if you want to view it). I vaguely remember reading somewhere that they have plans to implement a similar function on the new forum as well.

However, I do agree with @Jayjay. I'm not sure that it would make things better, especially with a "certain person" that gets bent out of shape when you ignore him. But, then again, it could possibly expedite the process for those that are clearly on a path of self-destruction. ;)
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Post » Tue Apr 04, 2017 7:55 am

So- has anyone started a thread to find out if anyone actually wants a C3 Chrome browser based engine?

Some of the people on this thread have claimed most people want that but I am sure not seeing it.

I guess @Tom and @Ashley could tell us what the unique download or use numbers have been for C3 and that would give us at least an idea of how many people tried the beta?

I would be interested in seeing that number?

Like how many tried it the first day and how many new people are trying it each day?

Of course that isn't going to tell us how many people will buy C3 and lots of people will try anything that is free and considering this is a subscription product it will probably not be something people buy to try.
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