the problem is neither i or my buddy can determinate a condition for that. as far as i checked theres no IF spriteX is rotating (counter)clockwise or IF angle is increasing/decreasing.
the problem is that the ship is not conroled directly by the player. it has RTS beh that always forces him to fly to the Pointer sprite.
the only option i see so far is to create my own custome made RTS behaviour but if its possibly i would prefer to avoide that (i am already far behind my deadlines and any additional work is a salty bite to swallow)