i'd like a simple condition like this -- triggers randomly with the specified percentage chance.
i know it's already possible, which i'm about to start coding -- pick random value, store value as private variable, compare value. it'd just be nice to have a simple condition instead of all that extra work.
Bullet: overlaps Enemy 0
> FunctionCall function "breakArmor" (and Remember picked objects)
so if the bullet overlaps the enemy, there's a 33% chance it will break the armor