I believe this is another basic question from me.
There are 4 sprites on a nearly white canvas.
When the "enemy-sprite" collides with 1 sprite, I would like to see an animation playing on only that 1 sprite, where the collision happens.
Everything is ok when I do:
Enemy: on collision between Enemy and Sprite
>sprite: set animation to "dance"
But when I add as a 2nd condition:Sprite: animation is not "dance"
all 4 sprites change their animation and react to the collision, which only happens on 1 sprite.
Because I thought the conditions are as follows:
- collision happening between red and sprite
- animation is not "dance"
The other 3 sprites do not have any collision going on, so why do they react to this?
Is this bug?
Awaiting your reply.