I'm making a game in which you can choose difficulty, and I'm wondering, in terms of efficiency and performance, is it better for construct 2 to be told exactly what to do or having it calculate what to do?
For instance; I could tell the program that a bullet does 1 dmg when on hard, 2 when on normal and 3 when on easy.
or i could tell him to just set the damage of the bullet to "1*difficulty"
I already made the whole difficulty system with a vast amount of calculations for everything related to it. But which option is better?