This topic is to clarify the presence of some features i need and maybe understand some others, specially when working on ios browsers.
1)How to save data outside of the temporary directory of ios/pc browsers. So i don't loose this data when this space reach it maximun allowed or the user erease the temporary files i don't lose game states.
Data like states of objects on levels (doors already opened, etc).
2)Multitouch and Sweep/Slide on ios /ios browsers
I'm almost sure there's no problem here. But maybe there's some kind of limitation on user's input on ios browsers. Can you confirm this?
3)No problem with fullscreen on browsers that support this feature
Like firefox, this on pc browsers and ios ones.
4)What is the limitation on maps size for an ios web game? Regardless the amount of objects on it.
5)Can you tell me the spected performance of a game like Project Blaze Zero player on an ios browser? Is too much for it? Using the fastest browser as a reference.
6)Related to point 1, are complex games possible to made with this engine and playable on browsers? Or maybe just for pc or just as native apps.
That's are all my concerns. If for most i see no impossible obstacle then count me in on this engine. Seems very good for webgames in html5