I'm just starting, I've been through a few of the tutorials, I've covered the manual fairly well, and I've been experimenting successfully with C2. All in all, I really like it. I wish I had more access to code (since I'm a coder by profession) but so far I really like what I see.
However, I'm not exactly sure how to resolve an animation conflict. I have animations set up for when the character is moving, jumping, and idle or standing still. Now I want to add a keyboard event, when 1 is pressed to play an Attack animation. However, it fails to play and I believe it's because of the event condition that sets the Idle or Default animation.
Could someone provide a little (just a wee little) advice on what I should be doing instead of how I'm doing it? Because I imagine this would actually come up quite a bit.
Here are my events: