Hasuak wrote:If you're using On Collision, maybe try Trigger Only Once with it? I don't remember if that's possible, but triggering stuff only once always saves performance.
That the whole problem with "On collision" you can't optimize it. It will trigger when there is a collision. So its like a "On created", "On destroyed" etc. That's why you should only use "Is overlapping". Something is just not very good in "On collision" but don't know what it is. But since its a trigger like "On created" I imagine that maybe C2 uses a lot of resources to constantly check whether it should trigger or not. But honestly its just a guess.