Hi, i am a long-time MMF2 user, and this is my third day using construct... i have started making a space sim/rts game, and i wanted to use strings and attributes assigned to a single object, aswell as colour filters and such, to create different ships... however, there are two issues i can assertain:
1. When the particle effect i have used for an explosion spawns, it crashes the game instantly
2. When all ships are destroyed, and then new ones are made, after a few milliseconds of being fine, the game crashes.
-I have added functionality to wipe all the ships off the map, by pressing the "end" key.
-Setting up the events in slightly different ways makes the explosions work sometimes.
-The problem (no 2.) i have been able to discover, is NOT part of the shooting process, rather it seems to be a identification issue.
-My main theory is that the problem lies with the "assign attribute" command, i had some troubles with it earlier in the programming, but got around them. (it is essential i am able to use families, although if someone is willing to tell me i can do that bit differently, please do.)
Any and All help and observations are greatly appreciated! thanks for your time. i have provided a link below to the mediafire page with the file on it. you have to sit through 1 pop-up, but thats better than rapidshare
.cap file: [url:1032trvk]http://www.mediafire.com/?sharekey=e2a13e5273e4bcc4ab1eab3e9fa335ca36bc3fb3abba9076[/url:1032trvk]