Conjoin physics objects

For questions about using Classic.

Post » Sat Jun 16, 2012 8:52 am

Hi, I've been looking around but can't find a solution to this anywhere.

I want to be able to create a fixed joint between two physics objects so they act as if they were glued together (as opposed to creating a hinge where they can freely rotate). Any way to do this?
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Post » Sat Jun 16, 2012 2:37 pm

Sure, create two joints instead of one.

+ System: Start of layout
-> Sprite: Create hinge to Sprite2 (image point 0) with stiffness 0
-> Sprite2: Create hinge to Sprite (image point 0) with stiffness 0
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Post » Sun Jun 17, 2012 8:28 am

Thanks. I figured out a similar method, but hopefully this will be more stable.
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