Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Tue Nov 21, 2017 1:16 pm

Niespor wrote:
Cordova CLI? What's that? Sorry, it's been years since I've made a mobile game with C2.

PhoneGap is the easiest I've found so far and the one I am using currently. The problem with PhoneGap is its huge default size and rather shitty performence on older devices. Hence I'm looking for something better.

EDIT:
Goggled 'Construct 2 Cordova CLI" and holy shit 30+ minutes long tutorial :D
https://www.google.pl/search?num=100&ei ... GgNh_rlaUc

Suddenly PhoneGap sounds awesome lol.


30 min tutorial, 3-4 minutes to do once you learn it. It is actually faster than using IntelXDK, because you build locally and don't need to wait for the cloud transfer.

It is a really good tutorial because it goes through several errors and solutions you might hit. It would be great if someone converted this into a blog style post.
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Post » Tue Nov 21, 2017 2:08 pm

XDK is dead. Intel sun set it earlier this year. So that is no longer an option. It might still "work" but is not supported anymore.. which is a shame, but honestly i liked cocoon io better but i've moved on to Construct 3.. they build android apps for you. so no xdk/cordova/phonegap/cocoon needed. it's not perfect yet, but it's nice.
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Post » Tue Nov 21, 2017 3:16 pm

humanescape wrote:
Niespor wrote:
Cordova CLI? What's that? Sorry, it's been years since I've made a mobile game with C2.

PhoneGap is the easiest I've found so far and the one I am using currently. The problem with PhoneGap is its huge default size and rather shitty performence on older devices. Hence I'm looking for something better.

EDIT:
Goggled 'Construct 2 Cordova CLI" and holy shit 30+ minutes long tutorial :D
https://www.google.pl/search?num=100&ei ... GgNh_rlaUc

Suddenly PhoneGap sounds awesome lol.


30 min tutorial, 3-4 minutes to do once you learn it. It is actually faster than using IntelXDK, because you build locally and don't need to wait for the cloud transfer.

It is a really good tutorial because it goes through several errors and solutions you might hit. It would be great if someone converted this into a blog style post.

God yes please. I really have neither the patience nor the time to sit and watch a video for that long. Specially as I am a very fast reader and its easier to jump back and forth.

part12studios wrote:XDK is dead. Intel sun set it earlier this year. So that is no longer an option. It might still "work" but is not supported anymore.. which is a shame, but honestly i liked cocoon io better but i've moved on to Construct 3.. they build android apps for you. so no xdk/cordova/phonegap/cocoon needed. it's not perfect yet, but it's nice.

Sorry but I'm not gonna pay Scirra twice for something that should be here long time ago :P
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Post » Tue Nov 21, 2017 3:26 pm

Dude are you seriously complaining about watching a video to learn a solution?

sounds like you should learn unity.. lots of text there for you to read.. i'm sure that will take no more than 30 minutes to figure out..

seriously listen to yourself. watch the video and move on.
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Post » Tue Nov 21, 2017 4:22 pm

part12studios wrote:Dude are you seriously complaining about watching a video to learn a solution?

sounds like you should learn unity.. lots of text there for you to read.. i'm sure that will take no more than 30 minutes to figure out..

seriously listen to yourself. watch the video and move on.

I wake up at 6:00 AM. I have a full time job in a video game publishing company. I work from 8:00 AM to 5:00 PM. I have a wife and two small kids. Around 9:00 PM all kids are in bed. I have to go to bed at around 10:00 PM.
On daily basis - I have approximately 60 minutes of free time.

I won't waste half of that to watch a video on youtube. Specially as it doesn't contain solution. Only a promise of it.
But you might try and be a little bit more understanding and not jump to conclusion so fast.
Believe or not - not all of Construct users are students and kids, living with their parents.
Your sudden, aggressive tone is needless.
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Post » Tue Nov 21, 2017 4:56 pm

i do understand man, but it's a solution.. just do it. cocoon io is cool. i used to be a paid user of it (before going to C3) but to this day i've not found any solution that doesn't have some kind of gotcha.. this is the Achilles heal of Construct 2/3... the publishing pipeline blows.. cocoon is not bad.. your best bet is to make sure you make a game with as few plugins / third party requirements as possible..

you can have all of the obstacles and excuses in the world.. you're stuck with a problem.. try this suggestion.. if it doesn't work.. fine.. but crossing your arms and waiting for someone else to give you another solution is no more useful. you get 1 hour tonight. make it happen :)

check this link out too.. I don't remember watching a 30min video to learn Cocoon.. https://forums.cocoon.io/t/construct2-h ... ocoonio/45 there are some videos but don't worry.. the nice thing i like about cocoon is the plugin management.. it always felt nicer than how XDK did things.

I'm a father of two as well.. i do video game development for others as well and C2/C3 is my way to try and make games on my own on the side. So I feel your pain, but yea man just do it tonight.. so you lose one day.. or maybe two, but at least you know first hand why it is or is not your solution.. try it out.. give it a shot.. do a "hello world" don't try and port a full game over and expect it to work the first time.. start with something stupid simple.. a one touch button game or something with a couple of squares.. see how it goes..

I tried Cocoon awhile back and hated it.. but XDK was fucked up at the time at a later date and a tried it again and it worked.. sometimes you just have to do something even if that something doesn't deliver.. at least you do something.. and learn from it.

and no i'm not 100% happy with C3, but I'm investing in it, that's how I see it anyway. Maybe it will not work out but C3 is the future if Construct is going to thrive. Holding on to C2 because of what it should be is not going to help.. I'm glad to see Ashley is still offering support for C2 bug fixes, but honestly I wish he'd put more into C3 because yea it's a subscription and yea right now the publishing pipeline while nice, doesn't perform as well as it should.. simple side scroller runs at like 8-10fps.. but that SAME GAME on a browser in the same device is a solid 50fps..
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Post » Tue Nov 21, 2017 9:03 pm

part12studios wrote:i do understand man, but it's a solution.. just do it. cocoon io is cool. i used to be a paid user of it (before going to C3) but to this day i've not found any solution that doesn't have some kind of gotcha.. this is the Achilles heal of Construct 2/3... the publishing pipeline blows.. cocoon is not bad.. your best bet is to make sure you make a game with as few plugins / third party requirements as possible..

you can have all of the obstacles and excuses in the world.. you're stuck with a problem.. try this suggestion.. if it doesn't work.. fine.. but crossing your arms and waiting for someone else to give you another solution is no more useful. you get 1 hour tonight. make it happen :)

check this link out too.. I don't remember watching a 30min video to learn Cocoon.. https://forums.cocoon.io/t/construct2-h ... ocoonio/45 there are some videos but don't worry.. the nice thing i like about cocoon is the plugin management.. it always felt nicer than how XDK did things.

I'm a father of two as well.. i do video game development for others as well and C2/C3 is my way to try and make games on my own on the side. So I feel your pain, but yea man just do it tonight.. so you lose one day.. or maybe two, but at least you know first hand why it is or is not your solution.. try it out.. give it a shot.. do a "hello world" don't try and port a full game over and expect it to work the first time.. start with something stupid simple.. a one touch button game or something with a couple of squares.. see how it goes..

I tried Cocoon awhile back and hated it.. but XDK was fucked up at the time at a later date and a tried it again and it worked.. sometimes you just have to do something even if that something doesn't deliver.. at least you do something.. and learn from it.

and no i'm not 100% happy with C3, but I'm investing in it, that's how I see it anyway. Maybe it will not work out but C3 is the future if Construct is going to thrive. Holding on to C2 because of what it should be is not going to help.. I'm glad to see Ashley is still offering support for C2 bug fixes, but honestly I wish he'd put more into C3 because yea it's a subscription and yea right now the publishing pipeline while nice, doesn't perform as well as it should.. simple side scroller runs at like 8-10fps.. but that SAME GAME on a browser in the same device is a solid 50fps..


Wow.... thank you buddy! That was incredibly nice and inspiring.
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Post » Tue Nov 21, 2017 9:14 pm

awesome, i look forward to hearing how cocoon io goes for you. it's nice. free version is fine until you know you really like the service.
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