Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Sat Feb 06, 2016 2:58 pm

well I don't have any music in the game yet, it broke all audio and soon after the game crashed. This was while using the developer app though, later I will test with a compiled apk.
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Post » Sat Feb 06, 2016 3:40 pm

yea i don't use the developer app. try a full compile
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Post » Sat Feb 06, 2016 8:47 pm

these plugin crash when i run it where you get C2 plugin
https://github.com/CocoonIO/cocoon-plugins-c2

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Last edited by wizdigitech on Sat Feb 06, 2016 9:01 pm, edited 1 time in total.
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Post » Sat Feb 06, 2016 8:52 pm

you mean the app crashes? or C2 crashes? the compile itself goes ok? or you get compile errors?
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Post » Sun Feb 07, 2016 1:34 am

Setting audio to silent have no effect on background music in cocoonIO, just the sound effects. Trying to make a toggle button for the music. Any thoughts?
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Post » Sun Feb 07, 2016 1:39 am

yea you don't try to control the volume.. use the tag in your audio.. call it.. "music" for example.. then you use the pause command and refer it by that tag.. pause / resume respectively.
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Post » Sun Feb 07, 2016 1:56 am

oh i just read that it well show in the browser so that is ok....

cocoon forum dead no there or take a day before someone answer...
next question i use appodeal but seen i cant use it on cocoon what or my best option for ads i'm to use admob and how to sign up here http://www.mopub.com
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Post » Sun Feb 07, 2016 2:04 am

the best thing for ads if you ask me is to use the native cocoon IO ads plugin with admob.. there are several other ad options I just know admob works..

if you want to do rewarded video.. i suggest you use sang ki's Vungle plugin which I have had good luck with so far.. no audio trouble (unlike xdk) but for video ads you MUST do the music pause stuff I mentioned otherwise you will hear music playing behind the ad.. which isn't always bad.. but is just sloppy..
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Post » Sun Feb 07, 2016 2:44 am

wizdigitech wrote:these plugin crash when i run it where you get C2 plugin
https://github.com/CocoonIO/cocoon-plugins-c2

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To prevent seeing that warning in your preview use the Cocoon Canvas plugin and have a subevent with the condition Is Canvas+ whereever you are using cocoon events
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Post » Sun Feb 07, 2016 2:52 am

@thatserafimkid oh hey so this.. this is something where you use the canvas+ plugin.. if you add that plugin and in the events that call on a thing that's cocoon io.. ad "is canvas+" and this will clear the error.

'this is why i'd advise people take questions over to cocoon io forums.. just because there are answers there.. i had this issue there and someone helped.. it's not that you can't or shouldn't ask here, but it would be great if the cocoon io guys see all of us chatting on their forums showing a strong C2 community using their tech

The more of us using it.. the more energy they will put into developing it.. even free users.. strength in numbers.
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