Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Mon Feb 08, 2016 6:47 pm

part12studios wrote:But Caleb, they want $500 to remove a splash screen!
this is optional! you don't have to pay $500 to use the service and make a game. you just see a little short splash screen before your game loads. If you think this is unfair.. EVERY unity user who uses the free tools has this and guess how much it would cost to own the software to not have a splash screen with unity.. if you want iOS and Android it would cost you $4500 and ONLY $3000 if you just do iOS or Android.. a steal!



actually for android unity u only need to pay 75 $ for a month when u got ur game ready, just buy 1 month the license and start compiling ur games ... u dont need the android or whatever features to start developing with it .... and u can cancel and repurchase that monthly option whenever u want. paying 3000- or more to own the license is for those who have a game studio a large amount of games and they need the license, since they have a exact date of release. ... where most people here are indie game developers and are working alone ...... im waiting for c3 im pretty sure there will be some untold updates including native exporters.
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Post » Mon Feb 08, 2016 6:53 pm

Zebbi wrote:@mondieu https://standard-discourseorg.netdna-ss ... 1cf83e.zip give that a spin ;)


:) Yes I just downloaded it after receiving email response from Andreas Reitberger regarding the problem.

There are still sound problems though. Even if I pause music before video ads and then resume music when it is dismissed all audio breaks and game crashes 5 times of 10.
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Post » Mon Feb 08, 2016 6:56 pm

https://store.unity3d.com/subscribe @gamecorpstudio you have to sign up for a 12 month $75.. and if you want iOS it's another $75.. and if you want Android it's another $75 a month.. maybe you can cancel... that probably is true.. but then what happens when you want to make an update 2 months later? or the month after that? keep signing up / canceling? do two updates and you've shot past the $500 one time fee..

bottom line is that if you're going to be a pro unity user you're paying $225 a month.. for iOS / Android..
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Post » Mon Feb 08, 2016 7:53 pm

@part12studios actually you don't even need to subscribe you can get unity for free and until you make $100,000 dollars you can pay a one-time fee of $1500 until the next updated engine. You can also export to ios and android for free. The subscription is kind of a waste honestly. https://unity3d.com/unity/faq
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Post » Mon Feb 08, 2016 7:56 pm

@llfstudios the free version of unity has a splash.. that's the point. to get it removed you must be using Pro.

the one time $1500 does not give you iOS or Android Pro.. so you're back to square one.. it breaks down like this:

$1500 for basic unity pro.. PC / Mac.. etc..

$1500 for iOS Pro

$1500 for Android Pro

it is $4500 one time to get iOS/Android splash free like I said.
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Post » Mon Feb 08, 2016 8:05 pm

@part12studios true but if you made over $100,000 that money is basically nothing
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Post » Mon Feb 08, 2016 8:12 pm

That's beside the point.. The reason i mentioned the money/cost of Unity was people complaining about the $500 to remove a splash with Cocoon IO from a single game.

If those same people happened to want to use unity.. they would pay far far more to do the same. MAYBE eek by with a 1 month subscription and only pay $225 but that would be a 1 month window.. a 2nd update would require another $225.. etc etc.. and each game would require the same.. and i'm not sure if a user could do that long before Unity themselves would come down on a developer for not keeping their 12 month obligations.

read this https://store.unity3d.com/subscribe 12 month obligation.. i don't know what the penalty is for cancelation but the point is that you're breaking your word with Unity.. I don't think they would like you to do that.. that means a 1 year subscription to unity pro with android and iOS cost $2700 x per year.. forever.. or a 1 time $4500 payment.. that will eventually become outdated.. you're buying Unity 5 today.. but next year when Unity 6 comes along.. you'll be left behind..

yikes I read the fine print:

"By purchasing a subscription with Unity, you agree to the following terms:

The minimum commitment period for a subscription is 12 months. You cannot cancel your subscription before its expiry date.

You are legally obligated to pay the full amount owing for the 12 month subscription via monthly payments."

so yea there is no cheap way to get unity splash free.. $2700 is the cheapest option.


people are making tons of games with unity WITH a splash not making $100,000 or paying for pro and making money.. Cocoon IO's splash is no different. if your game is good you won't need to remove a splash. you will make just as much money with or without it.
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Post » Mon Feb 08, 2016 10:39 pm

I think people's initial reaction, understandably, is "but I bought C2! I shouldn't have to have branding when I build my game!" and I think until you get used to the fact that the options outside of cocoon are pretty dire, it does seem like a swizz. But Cocoon is an independent company offering compiles at native-like speeds for games made with a high-level programming language, it's up to them what they want to put on our games and how much to have it removed.
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Post » Mon Feb 08, 2016 10:49 pm

here is a little tutorial to use appodeal with cocoon.io
https://www.scirra.com/tutorials/4979/a ... onstruct-2
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Post » Mon Feb 08, 2016 10:51 pm

@zebbi it's true it is a bit of a sticker shock but again.. it's optional.. and you don't have to pay to use cocoon io.. it's better to pay yes, but you and I both know @zebbi we can make A game with cocoon io and never give them any money.. a splash screen is all they ask in return.. painless.. free..

there is nothing about paying cocoon io that allows you to do more with it.. they just give you compiling priority (save time) and hold more projects with larger file sizes.. a splash screen seems more than fair for a free product. Just like Unity does.

I would like Scirra to take responsibility for this publishing pipeline. However there has been no sign of Ashley changing his stance on this issue.
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