Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Mon Feb 08, 2016 10:52 pm

@wizdigitech thanks for doing this. i'll definitely give it a try.. one quick high level question.. can you use several services with the one plugin or do you have to choose one ad delivery system.. say.. ads only.. interstitials only.. rewarded video only?
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Post » Mon Feb 08, 2016 11:06 pm

@wizdigitech
Have you been able to get your app to compile with Appodeal while using google play services such as leaderboards and schivementss as well? I think thats the issue we were having with Appodeal before and it doesn't seem to have been resolved.
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Post » Mon Feb 08, 2016 11:12 pm

part12studios wrote:@zebbi it's true it is a bit of a sticker shock but again.. it's optional.. and you don't have to pay to use cocoon io.. it's better to pay yes, but you and I both know @zebbi we can make A game with cocoon io and never give them any money.. a splash screen is all they ask in return.. painless.. free..

If I make a grand on a game, I'll pay them $500 to get rid of the splash, but as the chances of that happening are fairly skinny...
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Post » Mon Feb 08, 2016 11:14 pm

exactly! keep your money people.. you're better off using a Cocoon IO to help you make a nice smooth publishing pipeline.. don't try to overload your game with services and features.. just make games.. come up with 1-2 ways to make money and publish.. move on to next game.. the more 3rd party services you try to support the more misery you'll experience.. keep it simple.. till you find a game that catches on..
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Post » Tue Feb 09, 2016 3:48 pm

part12studios wrote:https://store.unity3d.com/subscribe @gamecorpstudio you have to sign up for a 12 month $75.. and if you want iOS it's another $75.. and if you want Android it's another $75 a month.. maybe you can cancel... that probably is true.. but then what happens when you want to make an update 2 months later? or the month after that? keep signing up / canceling? do two updates and you've shot past the $500 one time fee..

bottom line is that if you're going to be a pro unity user you're paying $225 a month.. for iOS / Android..


thats true.. they changed the subscription plan, before you where not forced to subscribe 12 months... since that wold mean 10,000 usd in 12 months or more.... but you know unity 4.3 or 4.5 is free and comes with all the addons right? if the splash doesn't bother you, you can do that :)

or get only the addons you need, that allows u to use 4.5 or whatever version is free... and then u pay 75$ a month and before u do that... u build ur games using the unity system, and just compile 10/20 games in 1 shot when u ready. unless u got a freelancer deal and clients then that is a hiccup but if your a self publisher then thats the safest way to do it. plus no headaches with the compiler is so easy being built in and not trough a 3rd party.

but as i seen the subscription on personal license is free with all addons included android+ios just after the first year if u made 100k or more you need to buy the addons and the only thing they do is to remove the splash if u dont make 100k + u can keep using it as personal and export as many games as you want just with a splash... till you get the money to buy the addons.. i think in 1 year exporting games with unity you can do a easy 5 k atleast if you doing small games and not market them... and then reinvest a portion of those in the perpetual licenses.

the 5 k in a year is a low expectation but if your not serious about it and only doing it when u got time... but if u put yourself to do that 24/7 full year you might start a game dev that turns in profit. and then all this doesn't matter... also you know cryengine is free? they only take 4% or 5% life time royalty and an additional 10k or smth if u going AAA game type meaning you got the funds and you plan something big. 5% isn't that bad its peanuts if you think about it, unless your a greedy one and you want 100% profit in which case the next words will shutter your world..... if you manage to make 10k you pay what 500 bucks? lol ... thats nothing... its less then what the income report takes you (usually 16%-24% per personal account and 32% -56% depending on country if your a business) ... presumable you doing it as a registered freelancer(or sole trader) or a ltd/inc.

and if your not legalized then when your first 10k will come in... you have more trouble then you will ever think. atleast if your from USA or UK or other countries with similar regulations... if your from other countries like isle of mans or some weird country that doesn't take no income %... then your good.

but for hobbyists and not big deal breakers cocos io is a good choice and other services like it.

im still gonna wait on C3 and see what new stuff are coming in, that where not unveiled yet :D

this is a good thread you did, keeps me learning and researching stuff i forgot hahahaha

edited : added some more yawing and blabbering :P
Last edited by gamecorpstudio on Tue Feb 09, 2016 4:23 pm, edited 3 times in total.
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Post » Tue Feb 09, 2016 4:13 pm

@gamecorpstudio ah i see.

unity5 is what started to include all of the "pro" features like shaders and such. 4.x did not.. maybe they went back and included them, but that would not make a lot of sense because they want users to move to 5.. not keep using 4..

Yea the main thing about the unity3d as part of this thread is that people were crying about the splash screen for cocoon io.. and that they must pay to remove it.. and yet hundreds of thousands of unity3d users are using the free version and deal with the splash screen on all of their games.

I agree @gamecorpstudio Construct 3 is exciting to me.. if nothing else.. having a Mac version! As a mac user I use parallels a lot to run C2.. and it's not terrible.. but it does create some workflow issues.. bootcamp is ok sometimes, but most of my apps are mac so i prefer to stay in that OS.
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Post » Tue Feb 09, 2016 4:20 pm

@part12studios


yea but for 2d games or isometric stuff you dont need shaders really... 4.5 is more then enough if you are already making games in c2 and u just want to transition or rebuild them in unity 2d to be able to compile without to much hassle .

as for switching platforms personally always got the impulse of moving from construct to another platform but something keeps me here i guess its so easy to work with c2 and the community is just awesome so active and vivid even though 99% of the time the same problems repeats day by day.

sorry for double post just the above one was to big and wanted to keep it like that since had its meaning.
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Post » Tue Feb 09, 2016 4:29 pm

good point about 2d stuff. and yea i know what you mean about migrating.. i've tried a lot of engines.. tried other "code free" engines and still C2 is the best out there that i have seen. Although to be fair i probably should give fusion another try sometime.. it's very similar..

That said.. Playmaker for Unity is a code free solution, but i found it very confusing.. their tutorials are sorely out of date..

I tried Unreal 4 with blueprints.. but jesus.. you're basically coding in C++ visually so even after many hours of video tutorials and such.. probably 50 videos.. i still didn't really know how to make a game with it..

I feel like C2/C3 really has nearly perfected the game engine itself.. really.. what more could they add? What they need to do is shift from game making.. to improved game publishing.. and i'm now learning that web is really no better for monetization than mobile is out of the box.. which is absurd.. C2 is an f'n web game engine.. you would think they could at least make sure that a C2 user could go out and put a game on Kongregate or other websites and make money using all the typical hooks.. video ads.. banners.. IAP... etc...

So yea I really hope that C3 gives this some serious thought.. but i think we're all going to be disappointed.. C3 is most likely going to really just be a re-make of C2 using non .net frameworks so they can port it to other platforms besides PC. That's my somewhat skeptical prediction. Hopefully I'm wrong and we get more than just a C2 that runs on mac and linux.
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Post » Tue Feb 09, 2016 4:50 pm

@part12studios Have you tried Buildbox? It;s suppose to be the easiest of them all compared to C2, Stencyl, and Gamesalad. But the pricing is just ridiculous. I tried Stencyl and Gamesalad but C2 is just better imo.
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Post » Tue Feb 09, 2016 7:15 pm

@thatserafimkid yes it use with leaderboard and achievement and share etc follow my tutorial anyone get any error can ask me i'll help you https://www.scirra.com/tutorials/4979/a ... onstruct-2
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