Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Fri Feb 12, 2016 12:58 am

just a regular guy like you @part12studios. but i am home not doing anything so except playing with construct 2 all day :)
i would say just a fan, i spend lots of lots of lots of lots sleepless night trying to get appodeal plugin to work in my game so basically i know the tricks to get it to work and i real like how fast they solve my problem.

i am appodeal number one fan :) also cocoon.io now seen i get it to work in my game dwl.
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Post » Fri Feb 12, 2016 2:04 am

@wizdigitech well we appreciate your efforts! :)
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Post » Fri Feb 12, 2016 6:39 pm

Part of the problem is Intel had acquired the crappy appMobi's HTML5 developer tools and re-branded to Intel XDK , but it's still crappy inside unless they are willing to re-write the whole thing like Cocoon.io
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Post » Fri Feb 12, 2016 6:47 pm

yea feel bad for xdk.. it's not terrible.. it has some cool features.. but yea the methods of handling plugins / troubleshooting projects is awful.. sometimes.. even if it can work.. after a few failed attempts deleting/creating new projects.. re-importing git paths.. etc.. it's just a time vacuum.. do one thing wrong, not sure what.. and have to basically blow everything out.

but really.. what CORDOVA really needs is an honest to god simulator.. a way to test f'n plugins IN a computer.. not on some device.. so absurd that you can't test banner ads.. IAP.. etc.. without putting them on a real device.. a terrible debugging process..
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Post » Fri Feb 12, 2016 6:47 pm

I was thinking this morning, cocoon should do a desktop exporter, one that's smaller and faster than nw.js.
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Post » Fri Feb 12, 2016 7:23 pm

I'm sure if they see a business opportunity they will pursue it or need someone to help them see the opportunity.
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Post » Sat Feb 13, 2016 9:35 am

Here's my first attempt with CocoonIO:
https://play.google.com/store/apps/deta ... lidepuzzle
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Post » Sat Feb 13, 2016 1:25 pm

Works nice. good job! :)
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Post » Sat Feb 13, 2016 2:32 pm

Thanks! Not the most original idea but it was mostly for learning purposes :)
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Post » Sat Feb 13, 2016 2:37 pm

@MonDieu that's how you start with anything. get something working.. then build on that. Right now I'm dealing with a black screen issue that is not related to the three usual suggestions.. figuring out what it is. what's strange is an older version of the same game doesn't do this.. very odd.
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