Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Mon Mar 21, 2016 11:16 pm

yea hard to say.. best idea is to strip out parts of the game and test.. i bet you can figure out what the optimization issue is.
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Post » Thu Mar 31, 2016 12:37 am

Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

https://cocoon.io/pricing
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Post » Thu Mar 31, 2016 3:39 am

part12studios wrote:Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

https://cocoon.io/pricing


Don't forget about the sale with the splash screen!

(Just kidding, still way too freaking high)
Risk Rocket now available on Google Play
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Post » Thu Mar 31, 2016 7:48 am

part12studios wrote:Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

https://cocoon.io/pricing


Howsabout $99 till the end of may for the splash remove, think that would be more appropriate? 🤔
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Post » Thu Mar 31, 2016 11:23 am

@Zebbi man i love you but omg.. please stop stressing about a splash screen.. lol no one cares.. gamers especially.. there are unity games out there that make a shit ton of money and they still have the "made with unity" splash. unless you're doing a job for a client who is really picky about it.. you just explain if they want it removed they have to pay the fee.
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Post » Thu Mar 31, 2016 1:24 pm

part12studios wrote:@Zebbi man i love you but omg.. please stop stressing about a splash screen.. lol no one cares.. gamers especially.. there are unity games out there that make a shit ton of money and they still have the "made with unity" splash. unless you're doing a job for a client who is really picky about it.. you just explain if they want it removed they have to pay the fee.

I'm not bothered, but clearly the developers thought it was overpriced enough to reduce it for a promo and they must think it's important enough to include, they've set the value of the splash, not me.
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Post » Thu Mar 31, 2016 2:51 pm

:) yea hopefully he $250 sale shows them some promise so they consider doing a steeper sale.. i'd be willing to pay $100 per game.. to remove the splash.. but nothing more.
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Post » Thu Mar 31, 2016 2:53 pm

part12studios wrote::) yea hopefully he $250 sale shows them some promise so they consider doing a steeper sale.. i'd be willing to pay $100 per game.. to remove the splash.. but nothing more.

That's my thinking precisely.
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Post » Thu Mar 31, 2016 3:07 pm

let's hope they catch on :)
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Post » Thu Mar 31, 2016 9:08 pm

No luck can't build ios project with cocoon.
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May be I fill in wrong information
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