Consider Cocoon if XDK is not working (updated)

Discussion and feedback on Construct 2

Post » Wed Jan 27, 2016 9:00 am

rekjl wrote:I don't think C2 will recommend CocoonIO as their default export option for one single reason, it's free version is limited. I think we can all imagine the headache of having to explain in their C2 sales pitch about it.

They don't have to make it the default export option for mobile. It would be enough (and imho necessary) to just support it offically.
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Post » Wed Jan 27, 2016 1:29 pm

glerikud wrote:They don't have to make it the default export option for mobile. It would be enough (and imho necessary) to just support it offically.


It would be great if Scirra acknowledged that Cocoon is a great alternative now, especially considering how much it has improved over the years and Intel has sadly not, but I don't really understand what you mean by supporting it officially?
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Post » Wed Jan 27, 2016 2:57 pm

rekjl wrote:It would be great if Scirra acknowledged that Cocoon is a great alternative now, especially considering how much it has improved over the years and Intel has sadly not, but I don't really understand what you mean by supporting it officially?

I mean what you just said. You just found the right word for it: acknowledge. They should write a blog post about it, make an offical tutorial or something like that. The idea is to give the average developer a feeling that this export method is offically recommended, just like XDK so they feel like they have more options on mobile platforms.
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Post » Wed Jan 27, 2016 7:03 pm

How that who be beneficial for scirra to advertise cocoon.io products. So you are saying that scirra most tell people to buy construct 2 for $125 BUT you only allow to compile two game unless you paid cocoon more money, how scirra benefit from that
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Post » Wed Jan 27, 2016 10:10 pm

wizdigitech wrote:How that who be beneficial for scirra to advertise cocoon.io products. So you are saying that scirra most tell people to buy construct 2 for $125 BUT you only allow to compile two game unless you paid cocoon more money, how scirra benefit from that

You misunderstood me. I'm just saying that if Scirra sees Cocoon.IO as a working alternative to XDK then they should tell the users about it. I'm not saying that they should encourage you to spend more money on the Cocoon.IO service. This is a thing only you can decide based on your impression. However Scirra would benefit by telling the users: "Hey, it's an other exporting solution that we support for mobile!"
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Post » Wed Jan 27, 2016 10:17 pm

I agree with @glerikud.

Many new users that come to Construct 2 for Mobile development and use Intel XDK are usually met with regret and awe on how poor performance is, and the size of their game.

They then create topic on the forum like: "Why dis poor performance happening?!?!?"

Opening doors to other ways of exporting should be an option, and for users to pay for the service's extra plans is their choice. And that's just the thing, users have a CHOICE whether or not they want to pay for the other plans that Cocoon has. We have no idea what circumstances every person has, but they should know their options.
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Post » Wed Jan 27, 2016 11:13 pm

I don't get what the fuss is all about. Export for Cordova already says it can be used with Cocoon (Ludei) and they already do have tutorials and blog post about it ( http://www.scirra.com/tutorials/71/how- ... h-phonegap ) along with numerous other post. Ludei themselves have been in the forums.

Why are people saying there is no acknowledgement? Has anyone looked, it is there.

EDIT: Does no one remember pre-XDK era? Cocoon was all the rage around here.
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Post » Thu Jan 28, 2016 6:05 am

While Cocoon.IO is a nice service, I'm sorry to say it, but I see very little reason to start using it now. Here is why I think this way:

Usage:
The only "real" use for iOS is on older devices like iPhone 3GS, iPad 1, iPod Touch 4 (the ones that didn't get over iOS 8) and the fact that you can build the .ipa file without a Mac.

On Android it is useful on <5.0 (before WebView+ is updated separately). That is where the Canvas+ is great (performance and disk space). On Android 5, Canvas+ and WebView+ gives me about the same performance (and WebView+ supports DOM elements and other HTML stuff).

No support for other platforms.

Pricing:
I can understand the monthly fee (they have servers and people to pay) but 500 f***ing $ to remove a logo :lol:

Here is small comparison:
You can get GM:S Master Collection for 800$ and export native on pretty much any platform with no monthly fee, anytime you want. During summer sales, you can get it for 500$ ... Heck, I've got the Pro version + Android export + sources from some games for 12$ (Humble Bundle)... But yes, it involves code and very old interface and room/level editor :?

You can get CF 2.5 (Android and iOS export) for 350$ (or 650$ if you want to include ads/IAP). There was the December sale when you could get it at around 1/3 from the regular price... A decent alternative to C2 If you could get it discounted.

If your game is not that big, you can literally pay someone to port it.

So unless your games is pretty big and hard to port or you are already dependent on Cocoon services, I see no point especially since all the platforms start to have a better support for HTML5 without Cocoon.IO .

Cocoon.IO really have to step up their game for indies, something like to include your game logo inside the Cocoon logo (something like a collage) or % of the ads revenue instead the monthly fee.
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Post » Thu Jan 28, 2016 2:29 pm

humanescape wrote:I don't get what the fuss is all about. Export for Cordova already says it can be used with Cocoon (Ludei)

Hmm, I didn't see it, thank you for pointing that out.

humanescape wrote:they already do have tutorials and blog post about it ( http://www.scirra.com/tutorials/71/how- ... h-phonegap )

The beginner users would require a dedicated tutorial created just for Cocoon.IO and an updated one (the one you linked is from 2011). Also, the XDK method could use an updated tutorial too. I'm not demanding it don't get me wrong, especially since everyone could write it (including me). I'm just saying what I think about this.
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Post » Fri Jan 29, 2016 1:15 am

I think cocoon should be the main option for native export since the cocoon.js days.
XDK/Cordova never was a feasible option imo.

Now the new cocoon.io is the way to go. It is 1000x better than any other alternatives that we have now. So i agree with OP, we have to incentive the users to use it.
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