part12studios wrote:great conversation folks.
however @TGeorgeMihai your are citing some pretty pricey alternatives to C2.. and calling Cocoon IO expensive. it's $120 a year for a very reasonable plan.. higher priority.. 10 simultaneous projects.. yes the logo thing is pricy but like i mentioned before.. if you wanted to debrand unity you're look at $4500 to do it for ios/android..
To be fair, Caleb, I think alot of people expect C2 to be able to do mobile apps without using an external tool and they consider the $100 they spend on C2 to be enough, it might seem like adding branding after pay for C2 seems a little unexpected.
I'm with you on that Unity business though, the difference is, Unity is an entire game programming language/SDK/toolkit, whereas cocoon is merely a wrapper for html5. I agree with you in theory though, some people may associate cocoon splash screens as being a branding of an inferior product (if there as no branding, the user wouldn't know what engine was used to make it, whereas anything with a cocoon splash is gonna be html) whereas unity is more a brand name by this point, a selling point if you will, like Nike and Adidas.
But I do agree, it's not a problem really, I just think most people would expect C2 to do all of this in the box when they pay for C2.