Considering to develope games, Construct2 or Java

Discussion and feedback on Construct 2

Post » Mon Jul 16, 2012 10:56 pm

It would help if you told us what type of game you plan to make. What are its most complex features?

Honestly, your friends probably think C2 is something like game maker. If that was the case, it would be terrible, but it's not. It is an amazing piece of software, and unless you want to do some crazy stuff, it is easily up to the challenge of your game.

Also, HTML5 is the future.
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Post » Mon Jul 16, 2012 11:42 pm

Comparing Java and C2 is a bit off.. Java is mid-level language with some low level components and C2 is effectively a visual based very high level language; I'd go as far to say it's pretty much WYSIWYG.

In regards to what's better for making games? In depends who the person making the game is: If you're talking to a Java programmer with 6 years experience in software design, then obviously Java is the way to go, if it's just some guy who wants to make a game, then it's C2, every day of the week.

Talking performance, personally I would find it very hard to justify the learning curve and time/effort required to learn Java against the negligible improvement in quality it would give you over the same game made in C2, if any at all. If you want to go into the games industry then of course learning a "real" language, especially a widely recognised one like Java will be much more beneficial, but if you just want to make games for fun then it's Construct 2 every time IMO Mr E Bear2012-07-16 23:43:30
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Post » Tue Jul 17, 2012 1:22 am

IDEs like C2 are the future of game making,... just saying.
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Post » Tue Jul 17, 2012 1:31 am

[QUOTE=Mr E Bear]If you want to go into the games industry then of course learning a "real" language, especially a widely recognised one like Java will be much more beneficial, but if you just want to make games for fun then it's Construct 2 every time IMO [/QUOTE]

Well actually, C2 can even allow you that if you look at its SDK that will make you learn the basis of JavaScript.
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Post » Tue Jul 17, 2012 2:59 am

[QUOTE=VampyricalCurse] IDEs like C2 are the future of game making,... just saying.[/QUOTE]

what he was...just saying...lol.
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Post » Tue Jul 17, 2012 6:55 am

[QUOTE=VampyricalCurse] IDEs like C2 are the future of game making,... just saying.[/QUOTE]

Totally agree. Proof of that is that Unity, which uses a model pretty similar to C2 is now the most popular indie game engine of all. Only real difference is in the game logic definition where Unity uses direct coding and C2 uses indirect , one level above, coding. In my opinion , these days, a game engine must handle it all in one IDE, scene editing, asset management, coding and deploying. If any if these is missing the engine has no chance to compete. Fortunatelly we have 3d covered with Unity and 2d with C2 :D Only wished C2 would have more exporting options as Unity. Hopefully with awesomium that'll be mitigated, yeah i keep preferring no browsers involved, at least not explicitelly :D Kiyoshi2012-07-17 06:57:48
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Post » Tue Jul 17, 2012 10:28 am

I recall reading a blog of an indie developer who tried RenPy (visual novel engine in Python) after having coded his games himself. Said he wasn't going back anymore. It is less time consuming to customize an existing engine to fit your needs than to write it from scratch.

If you decide to create an engine from scratch, expect the development to be much, much longer and stressful. That's why a lot of game developers are jumping onto the Unity, Construct 2, RenPy and such game engine bandwagons.Mipey2012-07-17 10:29:10
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Post » Tue Jul 17, 2012 3:25 pm

and its no shock... its somethin game devs have known literally since pc gaming started. Theres no need to reinvent the wheel for every project unless the wheel doesnt do somethin you need it to do and theres absolutely no other way to get it to do it.

Thats why theres engines like iDs and Unreal and Unity and... whatever crysis is called. Devs understand that with a good engine and a robust framework half of the time and a whole lot of the hardest part to make a game is taken care of
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Post » Tue Jul 17, 2012 5:52 pm

Youre allowed to go much much crazier with C2 in terms of gameplay. If you want to test a concept, you can easily do a mockup in no time and test it with your friends by just sending them a link.
Want to team up with an artist or sound designer? Its so easy to learn that you and your team will have no barriers implementing stuff.
I was skeptical at first about C2 capabilities to make a full game, but were already starting to see theres much more than what meets the eye in terms of power and adaptability.
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Post » Wed Jul 18, 2012 4:50 am

Seriously when HTML5 techs , specially WebGL, finally get wide support C2 will be unstoppable :D Only thing holding C2 to reach the stars is really HTML5 situation.
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