I'm trying to create a Star Castle type game, where you fly a spaceship around the center of a map which contains a starbase. There's a constant pull towards that center that requires the player to maintain a sprint and drift type playstyle to avoid being smashed into the shields around the base.
I've read a couple of threads and downloaded a couple of examples, but I have no clue what I'm looking at. The examples I read had to do with gravitational pull and mass relationships and require setting up calculations and variables that are way over my head.
All I need to know is if it's possible to set up a simple constant pull that can be overcome by acceleration and steering. If it requires sin and cosin calculations and a lot of variables, I'll drop it.
If I can do it with just an event or two with force or impulse, I'll keep working on it.
I've tried putting a sprite in the center of the map and set
various impulse and force amounts to the x,y coordinates of the sprite, but it causes behavior that doesn't make any sense. The player begins falling, spinning, or moves so fast that there's no chance to move.
Any advice at all would be greatly appreciated.