Construct 0.84 released

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  • http://downloads.sourceforge.net/constr ... irror=osdn

    This version improves animations a bit (they are at least usable now, but still need work), and introduces a progress dialog which is especially nice if you use large .cap files.

    Changelog:

    • Added private variable support to 3D box.
    • New dialog that shows the progress of various time consuming operations (previewing, saving, etc)
    • Added 'On failed to find path' trigger to RTS movement.
    • RTS movement: Fixed bug where issuing a move command to inside a solid wasted CPU trying to find a path.
    • Function object: fixed 'Param' expression.
    • Fixed issue with parallaxing at edge of layout.
    • Improvements to the Animator bar (including fixed Loop option).
    • Added parallaxing to the 'Simple Platformer' template.
  • Awesome ... another update!

    Looks like the project is really moving along now with some definite momentum.

    What I have seen so far is very nice indeed <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • The animation bar still appears to be broken, you still can't change the speed of the animation, short of importing your frames a hundred times each. Also, how do you load the template files? I can't seem to open them with Construct normally.

  • Yes the animation needs work.

  • Agree animations need work - Rich and Davo wrote most of that part, so it's more difficult for me to make changes. You can change the animation speed - click an angle (eg 0 degrees) and in the properties, there's a working speed property. I'll try to concentrate on animations for 0.85.

    Load templates by choosing File -> New -> Template.

  • Good news Ashley, I know all about trying to work out someone else's code <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" />

  • Still getting bugs and crashes, most of which I think are related to my VRAM issues. If possible, I may try it on a work machine, which is better.

    But it's SO MUCH BETTER THAN IT WAS! I love the changes to the interface, especially the selection of actions and conditions.

    Been playing with physics and it's lovely!

  • My absence is probably not noted, but I've simply got no time until December to do any testing.

  • Hmm, I can't get the animation speed to work at all. I select the angle of the animation,and I can change the animation speed in the properties, but it doesn't do anything. A value of zero makes the animation stop, anything else, and it runs at hyper-speed.

  • Animation speed should be in terms of frames per second. So 10 means 10 frames will pass by in one second. Reasonable values range 2-50. If you are getting a result you do not expect, please email a .cap to ashley@scirra.com <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">

  • Would it be possible to set the frames in a time speed instead, or have the option to do that?

    Because if you use a system for slowing the frame rate depending on the system's performance, animations will go slower.

  • No they won't. Animations are already timer based (animation frames per second) so whether you're at 10fps or 100fps, at 10 animation frames per second, you still see ten animation frames go by in one second.

    Also, in my opinion, you should really always use V-synced framerate and not make the assumption for any user that their PC isn't good enough. If you ever use any framerate other than V-sync rate, the display goes from gorgeously smooth to crappy and choppy. Keep your games looking nice <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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