Construct 0.97.4 released

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  • Download 0.97.4 now

    0.97.4 fixes 2 problems in 0.97.3, and the full changelog is below.

    Construct is developed free of charge by volunteers. You can support Construct's development by donating via the button on the main page.

    Here's the full changelog:

    Behaviors

    • [ADD] Ball movement: set/get gravity
    • [ADD] Physics: 'disable collisions' action to disable physics collisions with a specific object type
    • [FIX] Ball movement: registers 'On collision' when bouncing off solids
    • [FIX] Physics: registers 'On collision' when physics collisions occur
    • [FIX] Physics: world X and Y scale controls had no effect. NOTE: This may break some existing Physics-based games. If the World X/Y scales are 100%, this is wrong: set it to 3.3% and it will work like it did before.
    • [FIX] Physics: collision mask 'none' works as it did with the old newton engine.
    • [CHANGE] Ball movement: gravity on/off replaced with number for gravity strength

    Event Sheet Editor

    • [ADD] Replace to Find dialog
    • [FIX] When editing comments, old settings (font settings, colours etc) are remembered
    • [FIX] 'Insert new condition' sometimes created a new event
    • [FIX] Blank actions/conditions are no longer added when object parameters are blank (prompt message occurs)

    Event Wizard dialog

    • [FIX] 'Global' objects now always appear in the object list, even when on a different layout (as they should)
    • [FIX] Family icons now show
    • [FIX] Memory leak in Event Wizard
    • [CHANGE] When no families are in an application, 32x32 icons are used. When families are used, 16x16 icons are used

    General

    • [ADD] Right click menu to Object Bar
    • [ADD] Dragging of objects into Layout from Object Bar creates a duplicate
    • [FIX] Crash saving after deleting a layout with containers in it
    • [FIX] Cannot create a layout or event sheet with the same name as another (caused IDE crashes if this happened)
    • [FIX] The default size for a new layout is now the size of the application window (it was previously fixed at 640x480)
    • [FIX] Effect actions/conditions now have categories
    • [FIX] Clicking an object in the Object Bar now shows animations
    • [FIX] Crash removing an object from a family in some cases
    • [FIX] With two instances of the IDE open, sometimes textures got mixed up at runtime.
    • [FIX] More stringent checks on object names - only letters, numbers and underscore allowed, and the first character cannot be a number
    • [FIX] Naming of behaviors and effects are now unique
    • [CHANGE] Update check now times out after 2000 milliseconds (or 2 second), should stop some freezing
    • [CHANGE] Redesigned Family Manager to faciliate editing of variables, effects and behaviors of families
    • [CHANGE] The object list of the Layer Bar has been removed; all object operations have been assumed with the new Object Bar

    Layout Editor

    • [ADD] Some accelerator tips to the right click menu, and some new keyboard shortcuts (shown in the menu)

    Plugins

    • [FIX] Tiled background: grid appeared when displayed at integer coordinates and opacity changed
    • [FIX] Box: 'Move to layer' moved to wrong layer

    Runtime

    • [FIX] Crashing debugger
    • [FIX] Created objects did not always have events applied until the next tick, causing some unusual behavior. Now, created objects become fully available after the end of the event it was created on.
    • [FIX] Small memory leak with text & fonts
    • [CHANGE] Behaviors which handle collisions internally (eg. Ball movement with 'Bounce off solids' enabled) can now also trigger 'On collision' events in Sprite correctly.

    Templates

    • [ADD] 'Scrolling basics' template

    Translation status

    • The Animator Bar and all animation/frame properties are now translateable
    • The Comment dialog is now translateable
    • The Event Group dialog is now translateable
  • Thanks for the quick fix team Scirra

  • I just switched from MMF2 and I have to say... Construct is WAY more powerful, and intuitive than MMF2. Thanks for the frequent updates!

    I pity Clickteam

    Macc

  • nice, thanks for the speedy fixes.

    You know every time there's a new version it resets all my quick access tool bar stuff which is a bit annoying, doesn't really matter though if its unavoidable.

  • I'm schocked - 2 versions in one day

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  • Good job on the quick-fix for 0.97.3. You guys are fast. I went to bed and woke up with a whole new version

    Downloading now... I still haven't messed around with the On Collision stuff yet. Looking forward to it.

    Thanks Rich, and the rest of the Scirra crew.

  • Good upgrade i download it now.....Thank you scirra

  • GG fellas. Will download later today when I get home

  • Thanks for the creates new event fix. its great how quick you guys get stuff done.

  • This is so useful! You guys are incredible!!! <3

  • Wow, excellent. It's hard to keep up with the frequent updates and fixes. Great stuff.

  • So how do I tell what objects are on what layers, since you've got rid of that?

  • So how do I tell what objects are on what layers, since you've got rid of that?

    i don't know how it's different since i just now downloaded Construct, but you can select what layer you're working in on the right -- look for the small tab. you can click the little thumb-tack icon to get it to stay there.

    [on a somewhat related note, there's an annoying behavior when you create another layer below (the down-pointing icon): it will change the ID of your other layers to higher numbers. this wouldn't be a big deal and it makes sense, but you need to go back and edit all the references to layers (like when you spawn an object). it would be nice if adding a layer below would automatically change the events that reference layers, so that they still spawn objects to the right layer. edit: solved]

  • Try referencing to layers by their Name instead of Index. I wouldn't be grateful for refactoring in this matter ^^.

  • Try referencing to layers by their Name instead of Index. I wouldn't be grateful for refactoring in this matter ^^.

    yup - that worked. thanks. i'm liking the flexibility of construct

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