Construct 0.99.83 released (unstable)

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  • Download Construct 0.99.83 (unstable)

    This is an

    unstable build. You can help Construct's development by downloading it, trying it out, testing and reporting bugs. If you have projects you want to work on without possible bugs getting in the way, stick to stable builds.

    Link to previous build (0.99.82) changelog

    This is an unfinished build so is unlikely to be a stable candidate. I think Davo has moved and I haven't been able to get through to him for a while, and these fixes have been sitting around, so I'm releasing them for testing in the meanwhile. I don't think we've fixed absolutely everything we wanted to get done for the next build, but give it a try and see if we missed anything.

    Changelog

    Event Sheet Editor

    [FIX] - Fixed dragging events disappearing in the situation where an object was refered to a paramer (eg. System Compare Sprite.X < 0)

    [FIX] - System object "object overlaps/collides with point" displayed parameters incorrectly (even though it functioned correctly)

    Behaviors

    [FIX] - Platform Movement - Been working really hard on bug checking it. This version should be even more stable.

    [FIX] - Physics 'Set immovable' and 'Set rotations disabled' had inverted logic (set immovable would set movable etc). The names have been switched around to reflect what it's really doing (only the names have changed, not the functionality, caps won't need changing)

    Plugins

    [ADD] - Tiled background now has z elevation like sprite does

    [FIX] - Plasma renders the 'cuttoff' correctly like the 0.98.x versions

    [FIX] - Messagebox: 'Compare ID' took no parameter

    [FIX] - Array: Compare conditions didn't work properly with one of the coordinates being 1

    Runtime

    [FIX] - Fine collision against box collision was calculated incorrectly.

    [CHANGE] - Changed some family code back which fixes the issues people have been having with families in recent builds. However, this probably reopens a bug with the Family.Count expression returning incorrect counts. This will be left as a known issue for the time being since it is a less severe problem.

    [FIX] - The pixelHeight parameter passed to shaders was calculated incorrectly sometimes.

    Effects

    [FIX] - A lot of effects (20) have been modified to support alpha testing. This means if you have a 3d box thats coming out of the water and you apply a distortion effect to that water, the part of the 3d box that emerges out of the water wont be affected.

  • Awesome, all seems fine this end!

  • Ashley, it appears that the platform behavior fixes David made in his test build didn't make it into this release. I'm thinking you either included or built the wrong platform runtime, because all the old .82 bugs are still there.

    If I copy the .83 platform runtime from his Stuff.rar into this release's plugin runtime folder then it works fine.

  • Ah OK, I guess David didn't submit his final platform changes. I'll make sure they get in to the next build.

  • Okay then, but that means Platform School is still on hiatus. It pretty much needs those fixes to work properly.

  • Have 3D boxes been fixed?

  • I don't know, have they? Which bug are you referring to?

  • The addition of a z setting for tiled backgrounds should be cool for doing maps.

    Probably pretty good for first person shooters too.

  • Thanks, my game works again! Jumping from 99.70

  • Just tried to run an old cap and found the crispify shader is missing.

    How long has that been gone, and is it going to come back?

    Krush.

  • I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command. I use it a lot, and I'd love to see it fixed...

  • 99.82 will not compile my specific game to run on an XP computer while 99.8 does.

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  • I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command. I use it a lot, and I'd love to see it fixed...

    Gamma cut means delete the object, and copy it to memory. Useful for moving objects from layout, to layout, layer to layer...

    Just use the delete button.

  • Just tried to run an old cap and found the crispify shader is missing.

    Oops, it's back in the next build.

    I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command.

    What are you trying to cut? It's coded differently depending on what you cut (events, image editor, layout editor etc).

    99.82 will not compile my specific game to run on an XP computer while 99.8 does.

    ...what about this build, 0.99.83?

  • Nice, .83 doesn't crash every time on exit like the previous ones did.

    However - there's a pretty weird bug where when you select an action in the event list a whole other event will randomly get selected and that action will be unavailable. Looks like it's pretty random - just clicked 3 times and then it happened and then 16 more and it happened again.

    Seems to happen when there are groups under groups, will see if a plain buggy cap can be made.

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