Construct 0.84 released

New releases and general discussions.

Post » Tue Nov 13, 2007 2:04 am

http://downloads.sourceforge.net/constr ... irror=osdn

This version improves animations a bit (they are at least usable now, but still need work), and introduces a progress dialog which is especially nice if you use large .cap files.

Changelog:
- Added private variable support to 3D box.
- New dialog that shows the progress of various time consuming operations (previewing, saving, etc)
- Added 'On failed to find path' trigger to RTS movement.
- RTS movement: Fixed bug where issuing a move command to inside a solid wasted CPU trying to find a path.
- Function object: fixed 'Param' expression.
- Fixed issue with parallaxing at edge of layout.
- Improvements to the Animator bar (including fixed Loop option).
- Added parallaxing to the 'Simple Platformer' template.
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Post » Tue Nov 13, 2007 4:51 am

Awesome ... another update!

Looks like the project is really moving along now with some definite momentum.

What I have seen so far is very nice indeed :)
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Post » Tue Nov 13, 2007 1:35 pm

The animation bar still appears to be broken, you still can't change the speed of the animation, short of importing your frames a hundred times each. Also, how do you load the template files? I can't seem to open them with Construct normally.
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Post » Tue Nov 13, 2007 2:32 pm

Yes the animation needs work.
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Post » Tue Nov 13, 2007 3:19 pm

Agree animations need work - Rich and Davo wrote most of that part, so it's more difficult for me to make changes. You can change the animation speed - click an angle (eg 0 degrees) and in the properties, there's a working speed property. I'll try to concentrate on animations for 0.85.

Load templates by choosing File -> New -> Template.
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Post » Tue Nov 13, 2007 3:22 pm

Good news Ashley, I know all about trying to work out someone else's code :lol:
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Post » Tue Nov 13, 2007 9:17 pm

Still getting bugs and crashes, most of which I think are related to my VRAM issues. If possible, I may try it on a work machine, which is better.

But it's SO MUCH BETTER THAN IT WAS! I love the changes to the interface, especially the selection of actions and conditions.

Been playing with physics and it's lovely!
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Post » Tue Nov 13, 2007 10:20 pm

My absence is probably not noted, but I've simply got no time until December to do any testing.
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Post » Wed Nov 14, 2007 7:56 pm

Hmm, I can't get the animation speed to work at all. I select the angle of the animation,and I can change the animation speed in the properties, but it doesn't do anything. A value of zero makes the animation stop, anything else, and it runs at hyper-speed.
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Post » Thu Nov 15, 2007 1:27 am

Animation speed should be in terms of frames per second. So 10 means 10 frames will pass by in one second. Reasonable values range 2-50. If you are getting a result you do not expect, please email a .cap to ashley@scirra.com :)
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