Construct 0.84 released

New releases and general discussions.

Post » Thu Nov 15, 2007 1:27 am

Animation speed should be in terms of frames per second. So 10 means 10 frames will pass by in one second. Reasonable values range 2-50. If you are getting a result you do not expect, please email a .cap to ashley@scirra.com :)
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Post » Thu Nov 15, 2007 10:01 am

Would it be possible to set the frames in a time speed instead, or have the option to do that?

Because if you use a system for slowing the frame rate depending on the system's performance, animations will go slower.
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Post » Thu Nov 15, 2007 1:23 pm

No they won't. Animations are already timer based (animation frames per second) so whether you're at 10fps or 100fps, at 10 animation frames per second, you still see ten animation frames go by in one second.

Also, in my opinion, you should really always use V-synced framerate and not make the assumption for any user that their PC isn't good enough. If you ever use any framerate other than V-sync rate, the display goes from gorgeously smooth to crappy and choppy. Keep your games looking nice :)
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