Construct 0.86 released

New releases and general discussions.

Post » Mon Nov 26, 2007 5:08 pm

http://downloads.sourceforge.net/constr ... irror=osdn

SourceForge was down for a bit, sorry for the delay.

- Some cosmetics fixed (eg. dialog captions)
- No crash using pivot points or image points editing icons
- Better type checking for sprite default values (Sprite(5), Sprite, Sprite(1,2,3) were all previously acceptable, now only accepts Sprite('Value')) - SDK update 0.86 has the capability for plugins to define this
- Fixed crash in Layout object if not properly set up.
- Fixed crash when using event groups.
- Fixed crash using Ctrl+C on an animation frame (still need to make copy/paste here actually work though, it copies the object in the layout editor)
- The 'AppPath' expression now correctly gives the .cap folder path when you preview.
- Fixed crash repeatedly bringing up picture editor.
- You can no longer remove the last layer.
- Fixed animation playback which did not play in some circumstances.
- Removed 'Change' from right click menu on actions and conditions (obsolete)
- Layout grid settings are now available again.
- Layout redraws when you remove effects or layers.
- Fixed crashes opening, using and scrolling event sheets.
- Fixed rendering issues in Minimap object
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Post » Mon Nov 26, 2007 8:28 pm

how are the versions determined?
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Post » Mon Nov 26, 2007 9:43 pm

How do you mean?
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Post » Mon Nov 26, 2007 10:10 pm

ummm ... what makes this version 0.86? i don't really know how else to ask the question :P
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Post » Mon Nov 26, 2007 10:15 pm

No specific reason, it's just an incremented 0.85.
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Post » Tue Nov 27, 2007 12:10 am

oh i see, so the number simply denotes that one version is more up to date than another.
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Post » Tue Nov 27, 2007 6:34 am

Awesome news! I can't wait to try it out...

Thanks Ashley!
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Post » Tue Nov 27, 2007 6:41 pm

Nice one, good to see animations back in working order! Seems a bit less crashy than previously as well, although I'm still getting a crash if I try and move events around in the editor. I'll post a bug report.

Cheers, Tom
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Post » Tue Nov 27, 2007 8:50 pm

Construct is getting better and better every release, I think it's almost stable enough to be used as a professional game development platform. :)
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Post » Wed Nov 28, 2007 12:14 am

Finally got around to messing with animations. Works like a dream! Now I can get serious about starting a real game. Thanks, Ash!
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