Construct 0.86.2 released

New releases and general discussions.

Post » Thu Dec 06, 2007 4:25 am

http://downloads.sourceforge.net/constr ... irror=osdn

This is an intermediate update with some improvements to the animator bar. I'm afraid I have exams coming up which I need to work for (and still waiting for my new PC!!), so there might not be another build for a week or two.

- Fixed bug with disappearing events while scrolling
- Fixed cloning in layout editor
- Added copy/pasting of frames in Animator Bar
- Added dragging of frames in Animator Bar
- Added removing of frames/animations in Animator Bar
- Fixed context bug where right clicking one animation with another selected inserted to wrong one
- GetToken now uses 1-based index (was previously 0-based)
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Post » Fri Dec 07, 2007 5:25 pm

YA! We can clone now! And the animation editor is getting better it seems. That is good.
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Post » Fri Dec 07, 2007 5:35 pm

Would be ace if I could add/remove/duplicate/rearrange the frames from inside the sprite editor.

Would be cool if I could change the name of the sprite inside the editor. Right now I have to create a sprite, draw it, close the sprite editor, and then rename the sprite.

Apologies if some/all of this is already possible but I haven't found out how to do it.
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Post » Sat Dec 08, 2007 1:10 am

I know I've said it before but it would be great to have a visual directional readout of the angles of animations (albiet similar to tgf/mmf)rather than just a list, with a lot of directions, one animation can have quite a long list of angles :(
With that in mind, (and also similar to tgf/mmf...) it would also be handy to know which angles have animations in them or not, like an empty circle when there is no animation and a filled circle when there is? Did I explain myself ok? I basically think the animation direction thing from tgf/mmf was pretty spot on ;)
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Post » Sat Dec 08, 2007 11:15 am

- Added copy/pasting of frames in Animator Bar
Finally, it's boring to copy/paste every image of the frame, it work with CTRL+X / CTRL+C / CTRL+V?
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Post » Sat Dec 08, 2007 4:39 pm

No it doesn't seem to work with ctrl+C/ctrl+V, I'll try and get that fixed for next build :P
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Post » Sun Dec 09, 2007 9:39 am

Keep up the great work !
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