Construct 0.9 released

New releases and general discussions.

Post » Tue Jan 08, 2008 10:14 pm

Our most stable build ever!
you guys are just experiencing a new found stability, it might take a bit of getting used to though
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Post » Tue Jan 08, 2008 10:41 pm

Bummer... worked for me with my usual final checks. I'll have something sorted tonight.
Scirra Founder
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Post » Tue Jan 08, 2008 11:23 pm

OK if you've already downloaded it, restart Construct and the autoupdater will ask you to download the new files.

The link is updated so new downloaders wont have any problem.
Scirra Founder
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Post » Tue Jan 08, 2008 11:52 pm

Grats on the hard work.

One question though, will i be able to import all of my sprites, code etc. from the previous version into this?

Either way keep up the good work! :D
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Post » Tue Jan 08, 2008 11:57 pm

Yes, every new version is 100% compatible with the last.
Scirra Founder
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Post » Wed Jan 09, 2008 3:01 am

Now, it crashes even faster than before for me. :shock:

Before it actually loaded up some of the interface, now it won't even show anything of the application itself before giving me the Error Report of Doom. :(
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Post » Wed Jan 09, 2008 7:51 am

When I try to update through the updater, it always comes up with an error and tells me to restart construct.
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Post » Wed Jan 09, 2008 8:39 am

It took a while to start the progress bar on hotfixes but now that I see it's working this is SO AWESOME. Even if there are deadly bugs for me when it's done updating, I love the way Construct is going. I love it so much, as an artist who doesn't want to learn to program. I shall give the application an affectionate pat on the head.

Though. 3D engine! It's kind of dead now, but some surprisingly motivated and talented programmers I met weren't stuck on making a game, they were rather intelligently in favor of first making engine. It is still being made I suppose, but uses various open-source things, Ogre for graphics; I think it would be awesome once Construct sees a bit more action and development to dream about incorporating something massive like that.
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Post » Wed Jan 09, 2008 10:10 am

Nice, i can cofirm it no longer crashes when i send 0 to the image manipulator, just a pitty only bmp is support as bmp is pretty err useless and crap lol, nice work though, much more stable :D
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Post » Wed Jan 09, 2008 2:32 pm

Will update you shortly on how stable I find this build.

EDIT1 - It just crashed when i tried to close a project. I had 3 open. Its definately getting there though. A bug I sent Ashley has been fixed in this build even though i dont think he took a look at it. which is good news.

EDIT 2 - Been using for another 30 mins now. I simply love this program. Seems stable at the moment. Only time will tell.

EDIT 3 - I now have an un-runnable program. Yays. Sending to Ashley...

EDIT 4 - Deleted everything in the frame and it still crashes! Woah :D
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