Construct 0.91 released (with Python)

New releases and general discussions.

Post » Thu Feb 21, 2008 5:58 am

Very cool. Nice release. :)

And I think people have tried this before, but Construct seems to run in Wine on Linux. Some UI bugs, but the editor seems somewhat usable. Can scroll around in the Direct3D viewport (layout editor), select objects, modify properties, etc.

Unfortunately it crashes when I try to view an event sheet. Looking at terminal output, it's probably due to incompleteness in Wine.

Apps and games compiled to .exe's run just fine so far. Haven't tested Python scripting with that.
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Post » Thu Feb 21, 2008 9:02 am

Dammit!
Another thing to put on my agenda!

In the same week, I've started toning up again (schedule of 10 pushups, 20 situps daily plus walking to and from school, and on certain days swimming for 20 minutes)
Started learning PHP
Went back to school

And now Python!
What do I drop? (I think school :roll:)
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Post » Thu Feb 21, 2008 2:30 pm

AHH I LOVE YOU :D
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Post » Thu Feb 21, 2008 3:49 pm

That's awesomeness!
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Post » Fri Feb 22, 2008 9:44 am

Quick bug report:
I'm creating a movement for a sprite. In the "New Movement" dialog the description of the different types are sometimes wrong.
If I select "Ball", I can read about the Bullet movement in the text area below the list. And if I select Bullet, it tells me about the Ball. Looks like most other types have switched descriptions as well.
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Post » Fri Feb 22, 2008 9:35 pm

Fantastic :)
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Post » Mon Feb 25, 2008 12:10 pm

[quote="Drew Carey":kfgu4dnu]

In the same week, I've started toning up again (schedule of 10 pushups, 20 situps daily plus walking to and from school, and on certain days swimming for 20 minutes)
[/quote:kfgu4dnu]

That cracked me up
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Post » Fri Feb 29, 2008 3:45 pm

This is what I'm talking about! Finally some serious way to code on Construct ( scripting ) :) . This opens a door to a whole new level ;).
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Post » Mon Mar 03, 2008 3:03 pm

Great job! Thank you very much!!!

A. :D
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