Construct 0.94 released

New releases and general discussions.

Post » Wed Apr 09, 2008 1:43 am

Oh holy... SWEEET!!! Looks like my search idea worked out pretty well! This will absolutely speed things up! The Alpha-channels in the picture editor is also one of the highlights! And.. 20x speed! Awsome!

The plattform movement doesn't seem to work at all for me though.

You are truly incredible Ash!
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Post » Wed Apr 09, 2008 1:51 am

Oh damn, I can confirm the platform movement isn't working... why is that one such a problem? Heh. Hotfixes in a day or two hopefully.
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Post » Wed Apr 09, 2008 1:58 am

Okay, I found a cap that errors in .94 but not .93:

[code:26ws0e01]
Faulting application temp.exe, version 0.0.0.0, faulting module temp.exe, version 0.0.0.0, fault address 0x00064867.
[/code:26ws0e01]

It's the same as one of the other errors above. Here's the .cap:

http://www.mediafire.com/?cuqwrmby9wg

It's the beginning of my blob-building test. It only has a few events. If you need me to dig around for any other examples let me know.
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Post » Wed Apr 09, 2008 2:26 am

w00t!

Looks like I have something awesome to download and install once I get home! Killer work as always... cheers Ash! :D
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Post » Wed Apr 09, 2008 2:42 am

Hope this one is stable enough to work with, thanks :)

Keep it up!
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Post » Wed Apr 09, 2008 3:57 am

Giving it a shot. Looks good!
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Post » Wed Apr 09, 2008 4:13 am

It screwed up me and my friends game. Changing the private variables causes Construct to lock up.
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Post » Wed Apr 09, 2008 4:15 am

Can you send your .cap file that does this with steps to reproduce the problem to ashley@scirra.com? Thanks.
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Post » Wed Apr 09, 2008 4:19 am

I sent it just now.
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Post » Wed Apr 09, 2008 4:19 am

Now I can't use an original .cap in the newer version. .94 isn't looking so great right now...
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