Construct 0.94 released

New releases and general discussions.

Post » Wed Apr 09, 2008 10:19 am

Wow, 0.94 seems to be an outstanding release.
Great work Ashley!

Btw "OPT" may mean "optimized" :wink:
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Post » Wed Apr 09, 2008 10:30 am

YEEEEEEEEEEEEEEEEEEEEEEEAH!

What a pleasant surprise after a successful job interview!

I LOVE YOU!
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Post » Wed Apr 09, 2008 11:26 am

YAY
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Post » Wed Apr 09, 2008 11:41 am

It seems there are some problems with 0.94.
When I try to edit animations I can't see the hotspots/image points anymore.

And I noticed when I toggle on the grid in the layout editor the dots don't show anymore.

Can anyone confirm this?
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Post » Wed Apr 09, 2008 3:15 pm

[quote="PixelRebirth":6sbygvmy]It seems there are some problems with 0.94.
When I try to edit animations I can't see the hotspots/image points anymore.

And I noticed when I toggle on the grid in the layout editor the dots don't show anymore.

Can anyone confirm this?[/quote:6sbygvmy]

Same for me, although the hotspots and image points work. I haven't tested the grid yet.
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Post » Wed Apr 09, 2008 4:02 pm

I think the temp.exe crashing is caused by the physics object. In my .cap's that use the physics object it crashes while the other files dont. I thought it might have been in the events but this also occurs in the physics object template. Anybody else find this?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Wed Apr 09, 2008 4:36 pm

[quote="Jayjay":39wbikuh]I think the temp.exe crashing is caused by the physics object. In my .cap's that use the physics object it crashes while the other files dont. I thought it might have been in the events but this also occurs in the physics object template. Anybody else find this?[/quote:39wbikuh]
Yep same problem here, and even if you delete "Physics" behavior it still crushes...
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Post » Wed Apr 09, 2008 5:22 pm

Yes, object data isn't being cleared right anymore either.

I made a sprite, gave it a family, then deleted the sprite - no "Family has only this object, delete it" dialog, and the family is still in the events editor.
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Post » Wed Apr 09, 2008 5:42 pm

Awesome update! :D

Is there a possibility that you'll add a "working-with-layers" function for the animation editor in the future, Ashley?
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Post » Wed Apr 09, 2008 7:06 pm

[quote="Jayjay":2vrg562x]I think the temp.exe crashing is caused by the physics object. In my .cap's that use the physics object it crashes while the other files dont. I thought it might have been in the events but this also occurs in the physics object template. Anybody else find this?[/quote:2vrg562x]

Yeah, I think this might be doing it to.

I also noticed last night after testing out some .caps that after a while my computer started acting sluggish. When I opened the task manager I saw there were three temp.exe's still sitting there grinding away (there were no windows for them), and this was well after I had closed down Construct.

I believe it had something to do with trying to preview a .cap while a sprite with platform movement is overlapping a solid object. I'll try to recreate it later when I'm on my Construct computer.
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