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Construct 0.95 includes several substantial additions, including dynamic shadow casting, skewing sprites, a particle effects plugin, dynamic collision masks for Canvases, installers, and more, including the usual bug fixes. Examples of these should be appearing in the uploads forum shortly!
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The Animator bar has been changed to prevent runtime errors being allowed to happen, as well as to make it more intuitive through drag/drop, and a new UI.
- [ADD] Drag/drop support
- [FIX] Can no longer remove last animation
- [FIX] Can no longer remove last angle
- [CHANGE] Changes to way animations are added to prevent runtime errors
- [CHANGE] Cosmetic changes to make animations simplerBehaviors
The new behavior 'Shadow Caster' is attached to objects which will have a shadow, allowing realtime and multi-light shadows. Other fixes for some other behaviors.
- [ADD] New Shadow Caster behavior for use with Light object
- [ADD] Condition to Bullet which triggers when object exceeds range
- [ADD] Target methods for Turret behavior: 'Follow first in range' or 'Always target nearest'. First-in-range requires less processing, but always-nearest is useful for many situations
- [ADD] Rotate behavior (spin objects with acceleration)
- [FIX] 'Get speed' expression of platform movementEffects
Offset allows objects to be drawn at an offset, which can create a nice scrolling effect without moving the layout.
- [ADD] New 'Offset' shader to display objects at an offsetEvent sheet editor
- [ADD] Several options to context menu (delete event, etc)
- [ADD] 'For Each Ordered' allowing iteration of objects in a specific order via an expression, eg. ascending Y coordinate
- [CHANGE] Pressing enter when inline editing now closes the windowGeneral
The addition of the Export Wizard - when you export - means python modules can be individually picked, and that installers can be created for your games and applications.
There have also been many changes to the save/load system to hopefully prevent corruption, and many UI changes to the event wizard and picture editor.
- [ADD] Export Wizard to allow picking of python modules used
- [ADD] Installer creation to Export; handles license, picking install path and bundled files
- [ADD] Option to export as screensaver
- [ADD] Warning to export if preview is already running
- [ADD] Context menu to MDI tabs
- [ADD] Button to make Picture Editor background go black
- [FIX] '&' removed from object names preventing Mouse & Keyboard breaking Python and having syntax errors in expression editor
- [FIX] ACE filter now non case-sensitive
- [FIX] Object icons now not mixed in insert object dialog when making applications
- [FIX] Memory leak in Event Wizard
- [CHANGE] .cap save/load stability - should help avoid corruption or at least improve reproducability
- [FIX] Crash using some tools on icons in Picture Editor
- [FIX] Out of VRAM in Picture Editor now gives errors instead of a crashPlugins
Many new plugins are available, faciliating existing and new operations - such as shadows. HTTP allows direct and very easy interaction with all sorts of web forms, and Particles (3 demos in uploads) can work with thousands of particles a second with no slow down.
- [ADD] Light object for casting dynamic 2D shadows from objects with Shadow Caster behavior
- [ADD] Particles object, for spraying large numbers of particles efficiently
- [ADD] HTTP object to faciliate POST and GET requests very easily
- [ADD] Sprite: Skew horizontally/vertically added and actions/expressions to modify at runtime
- [ADD] New Bar Chart control for easy charting
- [ADD] New CRC32 plugin for verifying the integrity of files and strings and to check if they're the same
- [ADD] New Text Manipulator plugin for string and file I/O operations relating to text
- [ADD] Destructible terrain - 'Update collision mask' in canvas object - paste sprites with Erase effect to cut holes
- [ADD] Set visible to Edit
- [ADD] 'Download to string' to Download object to easily retrieve web pages and update files for example
- [ADD] Load file as an expression to File object
- [ADD] Mouse & Keyboard: Set/Get mouse X/Y in screen coordinates
- [ADD] Tool window property to Layout, and layout names displayed correctly in popups
- [FIX] Memory leak in Image
- [FIX] Problems in INI
- [FIX] Styles in List object now work together
- [FIX] Double-clicking canvas, text objects now edits them
- [FIX] 'Is on layer' now 1-based, can accept layer name as string
- [FIX] Texturing on 3D boxes should now be correctRuntime
Various crashes and optimisations in the runtime, with the reported SOL and triggering bugs (with DirectSound) fixed.
- [FIX] Memory leak in runtime
- [FIX] Change to CRunObject size in python runtime
- [FIX] Crash with >10,000 objects on screen (no limit is in place so you can freely create many more)
- [FIX] 'For Each' was not picking associated movements/containers, causing crashes
- [FIX] Object picking was not always working properly in event groups
- [FIX] Testing collisions with families did not pick the right objects
- [OPT] Further vertex buffer optimisations to display engine (should now render large numbers of sprites faster)
- [FIX] 'Start of Layout' and other triggers double-triggering in some cases
- [FIX] Bugs in quicksave/quickload
- [CHANGE] Debugger window moves out of the way by default