Construct 0.96 released

New releases and general discussions.

Post » Fri Jul 04, 2008 12:06 am

Scary! Reporting some save corruption. I had a pure call crash with the editor (seems to still happen sometime).

So whenI load up the file (and any of its backups) I get

"Error with loading: expecting class (CObj), but recieved (bj) "

Nothing major, work loss wise, but very scary. It might of just been an auto save at the time of the crash or it might be deeper issues.
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Post » Fri Jul 04, 2008 1:28 am

Damn. Still no "remove Hinge" in the physics. It really needs it. That way I can constantly update hinges in runtime and make a nice rope or chain.

Nice update, so far no problems!
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Post » Fri Jul 04, 2008 6:09 am

I don't think the System Object Action "Set display resolution" works at all?
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Post » Sat Jul 05, 2008 9:10 am

Thanks for hard work again Ashley ^_^
Hmm, time to go play with the timescale object... :P
Also [quote:15q6n8we]- [ADD] 3D Box: 'Z buffer' property, which can be turned off to allow for certain 3D effects[/quote:15q6n8we] How do we use this/what does it do?
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sun Jul 06, 2008 2:10 am

Thanks for an update, but it seems my bug is still in there. Also, when do you think we can get the animations fixed?
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Post » Mon Jul 07, 2008 5:17 am

I'm unable to copy and paste images in the picture editor in this version without it crashing, so I have to use the previous 0.95 version.
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Post » Mon Jul 07, 2008 11:46 am

Picture Editor has some changes which crash on some graphics cards. It'll be reverted along with some other fixes for 0.96.2 fairly soon.
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Post » Tue Jul 08, 2008 9:31 pm

[quote="Jayjay":3lt1pfut][quote:3lt1pfut]- [ADD] 3D Box: 'Z buffer' property, which can be turned off to allow for certain 3D effects[/quote:3lt1pfut] How do we use this/what does it do?[/quote:3lt1pfut]

Imagine having two cubes, one near the camera and one far away, and obscured by the near cube. If you turn the Z buffer off, cubes always render - even if they are obscured by things closer to the camera. This means if Construct draws the near cube first, then afterwards draws the far cube, the far cube is drawn on top (and normally looks a bit odd). However, using alpha channeled graphics means that sometimes this is useful - especially for effects like clouds.
Scirra Founder
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Post » Wed Jul 09, 2008 5:30 am

Oh, ok! Thanks, going to have to play around with that feature too now :)
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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