Construct 0.96.3 released

New releases and general discussions.

Post » Tue Jul 29, 2008 7:54 pm

Box2d ! Thats awsome Ashley, and a very important step forward. Now i am attempted to start writing again.
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Post » Tue Jul 29, 2008 8:23 pm

it doesnt seem to verify saves made with the autosave feature (it just corrupted my save file, all i did was load up a game and run it) when it autosaved it crashed and corrupted it
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Post » Tue Jul 29, 2008 10:14 pm

Holy smokes, new physics :shock:

Looks like I picked a good time to come back! Thanks Ashley!
Moderator
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Post » Tue Jul 29, 2008 10:40 pm

ASHLEY! I PROMISE THAT IF I EVER MEET YOU IN REAL LIFE IN SOME "CONSTRUCT CONVENTION 2010" I'LL GIVE YOU A BIG KISS!

Custom shaped collision masks!!!

And the corruption protection is awsome! Great great build!
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Post » Tue Jul 29, 2008 10:46 pm

This update sounds awesome again. Have to try it right now.
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Post » Tue Jul 29, 2008 11:40 pm

[quote="faggatron":16kn8c98]it doesnt seem to verify saves made with the autosave feature[/quote:16kn8c98]
Ah - I just checked and it's true - autosaves aren't verified. In this build, to ensure your saves are verified, turn off autosave. However, I can't reproduce any crashes with autosave - this build didnt actually change any of the autosave code. I'll get autosaves verified in an update which should be only a day or two, because it's important!

[quote="Attan":16kn8c98]I'LL GIVE YOU A BIG KISS! [/quote:16kn8c98]
Don't forget the other guys. I can only take credit for about a third of this!
Scirra Founder
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Post » Wed Jul 30, 2008 12:45 am

Ah, well, i guess i'll french the whole team scirra! Great work everyone!

btw. a friend of mine got so happy when he saw this update that he donated 20 pounds! Don't burn them on booz! or.. nah, you deserve a drink!
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Post » Wed Jul 30, 2008 12:47 am

That won't begin to cover what David can tank in one night.. :D

Jokes!
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Post » Wed Jul 30, 2008 1:56 am

Sweet, didn't even have time to see what the previous one offers and then this.
Have to check it soon, thanks for the updates :D!
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Post » Wed Jul 30, 2008 3:33 am

[quote:23sezs4s]- [FIX] Crash with multiple families with movements[/quote:23sezs4s]

Does movements mean behaviors? I'll check tomorrow. this might have solved a problem i've had for a long time now!
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