Construct 0.96.3 released

New releases and general discussions.

Post » Wed Jul 30, 2008 3:33 am

[quote:23sezs4s]- [FIX] Crash with multiple families with movements[/quote:23sezs4s]

Does movements mean behaviors? I'll check tomorrow. this might have solved a problem i've had for a long time now!
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Post » Wed Jul 30, 2008 8:41 am

Incredibly awesome update!
Construct is becoming such a mind-blowing application! :o
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Post » Wed Jul 30, 2008 9:19 am

Me love team
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Post » Wed Jul 30, 2008 11:22 am

Oh happy day! An engine i built around v.0.85 now suddenly works exactly the way i wanted, thanks to the fixed family buggs!! I'm so happy i'm gona take a shower! Now the only thing missing for my old "Amazing Abdulah" to continue it's development is the "get force" action for physics, which i can feel in my toes that it's going to be added soon!

edit: Oh, and i also need the ability to detect collisions between physics objects, then you'll soon have one more great game to play :)
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Post » Wed Jul 30, 2008 1:06 pm

My application seems to work now better. Thank you for the updates :)
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Post » Wed Jul 30, 2008 3:31 pm

Wow, wow, wow :D Thank you!
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Post » Wed Jul 30, 2008 4:05 pm

Ooh, new physics eh? Does this increase the maximum screen size of the physics movement then? Can't wait to download the new build when I get home.
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Post » Wed Jul 30, 2008 4:48 pm

[quote="Attan":e4pkw2m3][quote:e4pkw2m3]- [FIX] Crash with multiple families with movements[/quote:e4pkw2m3]

Does movements mean behaviors?[/quote:e4pkw2m3]

Yeah - hopefully families with behaviors work OK now. And I do believe Box2D has an unlimited world size!
Scirra Founder
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Post » Wed Jul 30, 2008 7:20 pm

[quote="Ashley":qtimexhy]And I do believe Box2D has an unlimited world size![/quote:qtimexhy]

:shock: forgot about that!!! Sweet!
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Post » Thu Jul 31, 2008 3:53 am

Ashley thanks sooo much for stoping the file corruption!!! :mrgreen:
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