Construct 0.96.4 released

New releases and general discussions.

Post » Sat Aug 09, 2008 1:49 pm

Very good job Ashley :)
New Construct is more pretty :)
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Post » Sat Aug 09, 2008 2:09 pm

And it feels... quicker. Don't know if i'm making things up, but everything seems a lot quicker.
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Post » Sat Aug 09, 2008 2:40 pm

I saw on main page (http://scirra.com/) and I don't see info about new Construct's version.
Ashley - do something whit this ;)
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Post » Sat Aug 09, 2008 2:44 pm

:shock: Custom collision masks works perfectly!!! Oh man! this is such a great day!!!
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Post » Sat Aug 09, 2008 2:57 pm

I thought I might leave it a day in case the new UI library broke anything big-time. It sounds OK, so I think I'll post it around now :)
Scirra Founder
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Post » Sat Aug 09, 2008 7:14 pm

ALL HAIL SCIRRA! /bow /praise
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Post » Sat Aug 09, 2008 8:32 pm

Nice :)

Will the next be 0.95 or are you going to squeeze more time before 1.0 with all the 0.00.1 releases hehe

Either way, bring them on!
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Post » Sat Aug 09, 2008 11:24 pm

I notice that destroying physics objects leaves their collision masks or something behind? Try creating a physics object, destroy it and create one on top, the object will sit on top of where the old object used to be. Is there supposed to be a second action used to stop the physics behaviour before the object itself?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Aug 09, 2008 11:26 pm

sounds wierd... but you could probably disable the movement when you destroy the sprite as a temporary workaround.
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Post » Sun Aug 10, 2008 3:11 am

I don't think that you can disable the physics movement yet. :?
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