Construct 0.96.4 released

New releases and general discussions.

Post » Thu Aug 14, 2008 2:50 pm

Wasn't there supposed to be a way to store files in the .exe? I wouldn't want people editing them.
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Post » Fri Aug 15, 2008 3:44 am

Can't you store them in the resources tab where the icon is kept?

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Post » Fri Aug 15, 2008 10:55 am

[quote="yankeesbro":1cilauj5]Can't you store them in the resources tab where the icon is kept?

[/quote:1cilauj5]
and how do you read jpegs stored this way back into a sprite animation?
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Post » Fri Aug 15, 2008 7:44 pm

[quote="ranma":3snrb3xb]and how do you read jpegs stored this way back into a sprite animation?[/quote:3snrb3xb]

I'm confused as to why you would even want to do that :|

If the information you're storing is sprites... then just make them sprites. That's what the sprite object is for.

And if you're concerned about the size of a character portrait, well... don't be. It's not like your character portraits are going to be 1024x768. Or are they :shock:
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Post » Fri Aug 15, 2008 8:27 pm

Making a new family appears to crash Construct for me. I think it's the icon-editing part when you create it.

Making sure I'm not the only one getting this, before I send a bugreport.
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Post » Fri Aug 15, 2008 11:53 pm

Here is the "crash.cap"
[url:3k4ccsa0]http://www.4shared.com/file/59202779/589198a4/crash.html?dirPwdVerified=a93f3a41[/url:3k4ccsa0]
run and wait some seconds.
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Post » Sat Aug 16, 2008 8:35 pm

[quote="deadeye":2f6swt19]I'm confused as to why you would even want to do that :| [/quote:2f6swt19]
five 400x300 portraits in PNG = about 750kB
five 400x300 portraits in JPG = about 85kB

that's why, deadeye (it's rhyming day!) ;)
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Post » Mon Aug 18, 2008 12:33 am

Maybe a better option would be to zip them and unzip at runtime. Possibly even adding something so that Construct could do this.

That way, you'd have the file size reduced for downloads, but not reduced in quality. Also, you'd be able to put a password on the zip to keep people out (until they figure out where the files are stored at runtime anyways).

I have no idea if this is possible already or whatever, just what I would do if it were up to me.
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Post » Mon Aug 18, 2008 9:16 am

[quote="Jeswen":26mumktu]Maybe a better option would be to zip them and unzip at runtime. Possibly even adding something so that Construct could do this.[/quote:26mumktu]
PNGs allready applies loosless compression, so (actual example) a 158kB PNG zipped weighs 158kB so there's no point other than to enlarge the app filesize yet more by including the zip/unzip plugin ;) pointless, sadly.
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Post » Tue Aug 19, 2008 12:46 am

Pointless? The point is you wouldn't need to use PNG. Could keep your BMP or whatever and still gain the filesize. (I don't need such a feature, I'm just pointing it out).

Also, when I say zip, I mean all formats. Rar, 7z, Ace, etc.

EDIT: I should also note I think PNG is obviously the best method, I just can see why someone might want an alternative.
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